Last Sighting — Ironclad
place
Switchback
place
Abyssal Threshold
place
Archer's Line
place
Ashfeld
place
Ashfield
place
Auburn Grist
place
Aurochs Medical Complex
place
Avalon Quiet
place
Ashveil Terraces
place
Bay View Docks
place
Belle Isle Null
place
Avon Curve
place
Benton Divide
place
Beverlynn Heights
place
Blackpipe Corridor
place
Bluewater Checkpoint
place
Brewer's Spine
place
Bridgepoint
place
Brightmoor Reclamation
place
Brighton Arc
place
Brinelock Interchange
place
Burnside Pocket
place
Bronzeline
place
Canopy Station Nine
place
Chatham Flats
place
Calumet Rise
place
Cicada Lawn
place
Cindermoor Flats
place
Clearpath
place
Collinwood Docks
place
Copperveil Station
place
Copperhead
place
Dearborn Forge
place
Deepwell Station
place
Dunning Preserve
place
Edgewater Prism
place
Edison Grid
place
Escanaba Gateway
place
Engelheim
place
Fenwick Float
place
Forest Hollow
place
Fort Anchor
place
Geartown
place
Garfield Rack
place
Gage Circuit
place
Freestone
place
Ghostbridge Island
place
Grainfort
place
Glenville Sound
place
Gravesend Basin
place
Grand Crossing Gate
place
Grand Corridor
place
Grindstone Shore
place
Hamtramck Enclave
place
Grosse Pointe Enclosure
place
Harrowgate Industrial Plateau
place
Highland Park Autonomous Zone
place
Hough Reclamation
place
Irongate Flats
place
Irkalla
place
Hydewood
place
Ironhaven
place
Ironvein
place
Ironveil Canopy
place
Ironhide Berlin
place
Iron Crown
place
Jefferson Switch
place
Iron Bend
place
Kenosha Crossing
place
Kenwood Gate
place
Kamm's Landing
place
Kettlemore Yards
place
Kessler Interchange
place
Kilimanjaro Mass Driver
place
Lakeview Neon
place
Lakewood Ledge
place
Lincoln Fortress
place
Lambeau Terminus
place
Lincoln Spear
place
Little Furnace
place
Lockhaven North
place
Lockhaven South
place
McKinley Flats
place
Manitowoc Drydock
place
Menomonee Gulch
place
GLMZ
place
Meridian Core
place
Mexicantown Libre
place
Mirrorwell Station
place
Montclare Quiet
place
Morgan's Ridge
place
Mount Greenvault
place
New Stockton
place
Neshkoro Verdant
place
North Branch Commons
place
Nordpark Sanctuary
place
New Windsor / Novaya Windsorka
place
Norwood Quiet
place
O'Hare Sovereign
place
1 / 9
Sink or Swim
Sink or Swim is built into the second floor of a partially flooded building on the western edge of Old Harbor, directly above the waterline. The floor is perpetually damp. The walls sweat. The windows, where glass still exists, look out onto the bioluminescent canals that Old Harbor's drowned streets have become, and on good nights the blue-green glow from the algae below is the only light the bar needs. The owner, a man who introduces himself exclusively as Swim and whose legal name nobody has successfully determined, insists that the flooding is an aesthetic choice. The flooding is not an aesthetic choice. The building is sinking.
The drinks are served in mismatched containers — old jars, laboratory beakers, hollowed gourds — because Swim considers uniform glassware to be a symptom of corporate thinking. The menu, painted on the wall in characters that change weekly, features homebrew spirits distilled from whatever organic material Swim has acquired. Some of it is genuinely excellent. Some of it is genuinely dangerous. The distinction is not always clear before consumption. The food, when it exists, is whatever the fishing boats brought in that morning, prepared by Swim in a kitchen that health inspectors would condemn if health inspectors still existed at this tier.
Freelancers come to Sink or Swim for three reasons. First, it's cheap — Swim prices his drinks in labor as often as in Φ, and an hour of repair work on the building earns an evening's tab. Second, the location is ideal for anyone who needs to arrive or depart by water, which in Old Harbor means anyone who needs to not be seen. Third, the regulars include a rotating cast of colony traders from the Lake Michigan flotillas who bring news, goods, and occasionally job offers from communities that don't appear on any corporate map. The bar is sinking. The information that flows through it is rising.
The drinks are served in mismatched containers — old jars, laboratory beakers, hollowed gourds — because Swim considers uniform glassware to be a symptom of corporate thinking. The menu, painted on the wall in characters that change weekly, features homebrew spirits distilled from whatever organic material Swim has acquired. Some of it is genuinely excellent. Some of it is genuinely dangerous. The distinction is not always clear before consumption. The food, when it exists, is whatever the fishing boats brought in that morning, prepared by Swim in a kitchen that health inspectors would condemn if health inspectors still existed at this tier.
Freelancers come to Sink or Swim for three reasons. First, it's cheap — Swim prices his drinks in labor as often as in Φ, and an hour of repair work on the building earns an evening's tab. Second, the location is ideal for anyone who needs to arrive or depart by water, which in Old Harbor means anyone who needs to not be seen. Third, the regulars include a rotating cast of colony traders from the Lake Michigan flotillas who bring news, goods, and occasionally job offers from communities that don't appear on any corporate map. The bar is sinking. The information that flows through it is rising.
| name | Sink or Swim | ||||||||||||||||||||
| aliases |
| ||||||||||||||||||||
| atmosphere |
| ||||||||||||||||||||
| connections |
| ||||||||||||||||||||
| frequented by |
| ||||||||||||||||||||
| notable locations |
| ||||||||||||||||||||
| coordinates |
| ||||||||||||||||||||
| related entities |
|