Last Sighting — Ironclad
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Switchback
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Abyssal Threshold
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Archer's Line
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Ashfeld
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Ashfield
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Auburn Grist
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Aurochs Medical Complex
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Avalon Quiet
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Ashveil Terraces
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Bay View Docks
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Belle Isle Null
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Avon Curve
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Benton Divide
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Beverlynn Heights
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Blackpipe Corridor
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Bluewater Checkpoint
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Brewer's Spine
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Bridgepoint
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Brightmoor Reclamation
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Brighton Arc
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Brinelock Interchange
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Burnside Pocket
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Bronzeline
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Canopy Station Nine
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Chatham Flats
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Calumet Rise
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Cicada Lawn
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Cindermoor Flats
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Clearpath
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Collinwood Docks
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Copperveil Station
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Copperhead
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Dearborn Forge
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Deepwell Station
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Dunning Preserve
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Edgewater Prism
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Edison Grid
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Escanaba Gateway
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Engelheim
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Fenwick Float
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Forest Hollow
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Fort Anchor
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Geartown
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Garfield Rack
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Gage Circuit
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Freestone
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Ghostbridge Island
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Grainfort
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Glenville Sound
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Gravesend Basin
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Grand Crossing Gate
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Grand Corridor
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Grindstone Shore
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Hamtramck Enclave
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Grosse Pointe Enclosure
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Harrowgate Industrial Plateau
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Highland Park Autonomous Zone
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Hough Reclamation
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Irongate Flats
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Irkalla
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Hydewood
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Ironhaven
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Ironvein
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Ironveil Canopy
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Ironhide Berlin
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Iron Crown
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Jefferson Switch
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Iron Bend
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Kenosha Crossing
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Kenwood Gate
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Kamm's Landing
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Kettlemore Yards
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Kessler Interchange
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Kilimanjaro Mass Driver
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Lakeview Neon
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Lakewood Ledge
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Lincoln Fortress
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Lambeau Terminus
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Lincoln Spear
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Little Furnace
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Lockhaven North
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Lockhaven South
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McKinley Flats
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Manitowoc Drydock
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Menomonee Gulch
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GLMZ
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Meridian Core
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Mexicantown Libre
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Mirrorwell Station
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Montclare Quiet
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Morgan's Ridge
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Mount Greenvault
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New Stockton
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Neshkoro Verdant
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North Branch Commons
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Nordpark Sanctuary
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New Windsor / Novaya Windsorka
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Norwood Quiet
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O'Hare Sovereign
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The Drowned Commission
Beneath four meters of Lake Michigan's encroached shoreline, accessible only by pressurized dive-lock or a corroded service tunnel whose entrance is hidden inside a decommissioned pumping station on the Evanston fringe, lies the Drowned Commission — the partially flooded remains of a major municipal infrastructure hub that once coordinated water treatment, power routing, and emergency services for the original North Shore suburban corridor. The building was sealed and abandoned in 2148 when lake-level projections made continued surface operation untenable, and the official record shows it as demolished. The official record is wrong.
Sometime around 2155, a group of infrastructure salvagers who called themselves the Conduit Collective discovered that the Commission's upper two floors remained above the internal waterline, sustained by a still-functioning emergency bilge system and several intact structural airlocks. They spent five years quietly rehabilitating the accessible space before the first non-salvager was ever permitted inside. Today the Drowned Commission is one of GLMZ's most genuinely off-grid meeting spaces — no Diaspora signal reaches it, no satellite can image it, and the only way in requires either the Collective's escort or knowing which corroded valve in the service tunnel to turn in what sequence.
The interior is a study in controlled decay: walls stripped of anything useful but structurally intact, emergency lighting running off a salvaged microfusion cell, the ever-present sound of water against the outer hull and the occasional groan of pressure differential in the lower floors. The Collective charges access fees in untraceable Φ and maintains a strict neutrality policy — they will host any meeting between any parties so long as no violence occurs on the premises. This rule has been broken twice in the Commission's operational history. Both incidents were resolved by the Collective in ways that are discussed in hushed tones and never elaborated on.
Sometime around 2155, a group of infrastructure salvagers who called themselves the Conduit Collective discovered that the Commission's upper two floors remained above the internal waterline, sustained by a still-functioning emergency bilge system and several intact structural airlocks. They spent five years quietly rehabilitating the accessible space before the first non-salvager was ever permitted inside. Today the Drowned Commission is one of GLMZ's most genuinely off-grid meeting spaces — no Diaspora signal reaches it, no satellite can image it, and the only way in requires either the Collective's escort or knowing which corroded valve in the service tunnel to turn in what sequence.
The interior is a study in controlled decay: walls stripped of anything useful but structurally intact, emergency lighting running off a salvaged microfusion cell, the ever-present sound of water against the outer hull and the occasional groan of pressure differential in the lower floors. The Collective charges access fees in untraceable Φ and maintains a strict neutrality policy — they will host any meeting between any parties so long as no violence occurs on the premises. This rule has been broken twice in the Commission's operational history. Both incidents were resolved by the Collective in ways that are discussed in hushed tones and never elaborated on.
| name | The Drowned Commission | ||||||||||||
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| demographics | The Drowned Commission has no permanent population beyond the six to ten members of the Conduit Collective who maintain and operate it. Visitors are by appointment and introduction only — a cross-section of GLMZ's criminal, corporate, and resistance infrastructure who need a meeting space that does not exist. | ||||||||||||
| economy | The Collective charges a flat access fee of Φ 800 per party per session, payable in advance through a dead-drop system. No recording devices, no weapons above holdout class, and no Diaspora-connected hardware permitted inside. The fee buys the space, the silence, and the Collective's neutrality. The Collective's total operational budget is unknown but is believed to be substantial given the sustained quality of the facility's maintenance. | ||||||||||||
| power structure | The Conduit Collective operates as a closed collective with a flat internal hierarchy and an external face that presents as monolithic. Leadership is not disclosed to clients. The Collective enforces its own rules through means that have proven sufficient to deter repeat violations. No corponation holds any authority here, and the Collective has thus far successfully resisted multiple attempts to establish leverage over the facility by Ferrogate Security, Arcturus Defense Solutions, and at least one Palladian Group operative. | ||||||||||||
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