Last Sighting — Ironclad
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Switchback
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Abyssal Threshold
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Archer's Line
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Ashfeld
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Ashfield
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Auburn Grist
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Aurochs Medical Complex
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Avalon Quiet
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Ashveil Terraces
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Bay View Docks
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Belle Isle Null
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Avon Curve
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Benton Divide
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Beverlynn Heights
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Blackpipe Corridor
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Bluewater Checkpoint
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Brewer's Spine
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Bridgepoint
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Brightmoor Reclamation
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Brighton Arc
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Brinelock Interchange
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Burnside Pocket
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Bronzeline
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Canopy Station Nine
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Chatham Flats
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Calumet Rise
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Cicada Lawn
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Cindermoor Flats
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Clearpath
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Collinwood Docks
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Copperveil Station
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Copperhead
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Dearborn Forge
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Deepwell Station
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Dunning Preserve
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Edgewater Prism
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Edison Grid
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Escanaba Gateway
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Engelheim
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Fenwick Float
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Forest Hollow
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Fort Anchor
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Geartown
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Garfield Rack
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Gage Circuit
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Freestone
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Ghostbridge Island
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Grainfort
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Glenville Sound
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Gravesend Basin
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Grand Crossing Gate
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Grand Corridor
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Grindstone Shore
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Hamtramck Enclave
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Grosse Pointe Enclosure
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Harrowgate Industrial Plateau
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Highland Park Autonomous Zone
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Hough Reclamation
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Irongate Flats
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Irkalla
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Hydewood
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Ironhaven
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Ironvein
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Ironveil Canopy
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Ironhide Berlin
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Iron Crown
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Jefferson Switch
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Iron Bend
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Kenosha Crossing
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Kenwood Gate
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Kamm's Landing
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Kettlemore Yards
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Kessler Interchange
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Kilimanjaro Mass Driver
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Lakeview Neon
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Lakewood Ledge
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Lincoln Fortress
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Lambeau Terminus
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Lincoln Spear
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Little Furnace
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Lockhaven North
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Lockhaven South
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McKinley Flats
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Manitowoc Drydock
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Menomonee Gulch
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GLMZ
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Meridian Core
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Mexicantown Libre
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Mirrorwell Station
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Montclare Quiet
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Morgan's Ridge
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Mount Greenvault
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New Stockton
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Neshkoro Verdant
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North Branch Commons
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Nordpark Sanctuary
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New Windsor / Novaya Windsorka
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Norwood Quiet
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O'Hare Sovereign
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Old Harbor
Old Harbor is what Meridian was built to replace and couldn't quite bury. When the sea wall failed in Year 8 — a catastrophic breach that Axiom's own engineering reports had predicted and Axiom's own budget committee had declined to prevent — the lowest sections of the original city flooded permanently. The water came in and never left. What remains is a partially submerged urban landscape: buildings standing in two meters of water, their ground floors drowned and their upper stories colonized by the people nobody else would take. Streets have become canals. Rooftops have become docks. The city gave up on Old Harbor twenty years ago, and Old Harbor returned the favor.
It's beautiful, in the way ruins are always beautiful when nature starts winning. Bioluminescent algae — an engineered strain that escaped from a corporate lab years ago — coats the waterline, turning the flooded streets into rivers of soft blue-green light after dark. Flooded temples and churches rise from the water like stone ghosts, their interiors visible through broken windows, pews floating in lazy circles. Makeshift bridges connect the upper stories of buildings, creating an elevated network of walkways that constitutes Old Harbor's actual street grid. Below, in the water, there are things — salvage, secrets, and according to some residents, the preserved remains of the original city's data infrastructure, still humming away on waterproofed servers nobody has found yet.
Kael grew up here. He arrived as a refugee child in one of the waves of climate displaced people who washed up in Meridian with nothing and were pointed downward. Old Harbor taught him two things: how to survive when no one is coming to help you, and that beauty doesn't require permission. He left when he was old enough to climb to the Shelf, but Old Harbor is still in him — in the way he moves through water, in his comfort with darkness, in his refusal to trust any structure that someone with money built.
It's beautiful, in the way ruins are always beautiful when nature starts winning. Bioluminescent algae — an engineered strain that escaped from a corporate lab years ago — coats the waterline, turning the flooded streets into rivers of soft blue-green light after dark. Flooded temples and churches rise from the water like stone ghosts, their interiors visible through broken windows, pews floating in lazy circles. Makeshift bridges connect the upper stories of buildings, creating an elevated network of walkways that constitutes Old Harbor's actual street grid. Below, in the water, there are things — salvage, secrets, and according to some residents, the preserved remains of the original city's data infrastructure, still humming away on waterproofed servers nobody has found yet.
Kael grew up here. He arrived as a refugee child in one of the waves of climate displaced people who washed up in Meridian with nothing and were pointed downward. Old Harbor taught him two things: how to survive when no one is coming to help you, and that beauty doesn't require permission. He left when he was old enough to climb to the Shelf, but Old Harbor is still in him — in the way he moves through water, in his comfort with darkness, in his refusal to trust any structure that someone with money built.
| name | Old Harbor | ||||||||||||||||||
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| demographics | ~200,000 (nobody counts — there is no census, no registry, no records). The invisible. Refugees, outcasts, the undocumented, the deliberately disappeared. | ||||||||||||||||||
| economy | Salvage operations — the drowned city contains pre-collapse technology, data archives, and infrastructure that's worth a fortune to the right buyer. Smuggling routes run through Old Harbor's waterways into and out of the city entirely. | ||||||||||||||||||
| power structure | No formal governance. Community elders and territorial groups enforce unwritten rules. Axiom Security doesn't come here — there's nothing to optimize. | ||||||||||||||||||
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