Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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SentryGuard PepperShot PS-1 'Sting'
The most common self-defense item carried in GLMZ, the SentryGuard PS-1 is a palm-sized canister of oleoresin capsaicin rated at 4.2 million Scoville Heat Units. A half-second burst produces a cone of atomized irritant effective to three meters, causing immediate lacrimation, mucous membrane inflammation, and temporary blindness lasting eight to twelve minutes. SentryGuard sells more PS-1 units annually than any other single product in the GLMZ personal security market.
The canister contains twelve bursts and features a flip-top safety to prevent accidental discharge. The formulation includes a UV-reactive dye that marks the attacker's skin for up to seventy-two hours, aiding identification by security forces. At Tier 1, the PS-1 is often the only defensive tool a person can afford, and empty canisters are refilled from bulk pepper concentrate sold in open-air markets — a practice SentryGuard officially condemns but has never taken legal action to stop.
The PS-1's ubiquity has made it a cultural symbol. Carrying one is not a statement — not carrying one is. GLMZ residents refer to leaving home unarmed as 'going naked,' and the click of a PS-1 safety is one of the city's ambient sounds.
The canister contains twelve bursts and features a flip-top safety to prevent accidental discharge. The formulation includes a UV-reactive dye that marks the attacker's skin for up to seventy-two hours, aiding identification by security forces. At Tier 1, the PS-1 is often the only defensive tool a person can afford, and empty canisters are refilled from bulk pepper concentrate sold in open-air markets — a practice SentryGuard officially condemns but has never taken legal action to stop.
The PS-1's ubiquity has made it a cultural symbol. Carrying one is not a statement — not carrying one is. GLMZ residents refer to leaving home unarmed as 'going naked,' and the click of a PS-1 safety is one of the city's ambient sounds.
| name | SentryGuard PepperShot PS-1 'Sting' | ||||||||||||||||||||
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| category | self_defense | ||||||||||||||||||||
| manufacturer | SENTRYGUARD CONSUMER DEFENSE | ||||||||||||||||||||
| tier availability | Tier 1+ | ||||||||||||||||||||
| legality | Unrestricted | ||||||||||||||||||||
| base technologies |
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| specifications | capacity: 12 bursts range: 3 meters effective cone SHU rating: 4.2 million weight: 48 g canister dimensions: 9 cm x 3 cm effect duration: 8-12 minutes incapacitation UV dye persistence: 72 hours on skin | ||||||||||||||||||||
| tactical use | Point and spray at the face. No training required. The PS-1 is effective against unaugmented attackers and those with standard-grade optics. Augmented individuals with sealed ocular implants may be partially resistant, but the respiratory irritant component still causes distress. Ineffective in strong wind or rain. Best deployed as a first response while creating distance to flee. | ||||||||||||||||||||
| cultural context | SentryGuard has built an entire brand around the PS-1's accessibility. Their slogan — 'Everyone Deserves a Fighting Chance' — appears on transit ads across every tier. In Tier 1 communities, used PS-1 canisters are collected and refilled as a communal resource. Some neighborhoods maintain shared canisters chained to stairwell railings. The PS-1 is so common that muggers factor it into their approach tactics, often attacking from behind or targeting the spray hand first. | ||||||||||||||||||||
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| image prompt | Close-up product photograph of a SentryGuard PS-1 pepper spray canister shot against a dark urban surface (worn concrete or brushed steel). The canister is held at a slight angle in a gloved neo-noir-style tactical hand—chrome-knuckle gloves, synthetic polymer palm. Dramatic side-lighting casting sharp shadows, with cool blue-tinted fill light from above. The safety cap is in the flipped-open position, nozzle cone catching light. The transparent pressure indicator window glows faintly from internal lighting. Background is dark with bokeh lights suggesting GLMZ nighttime urban environment—neon signage slightly out of focus. The orange polymer body pops against the dark tones. Cinematic, product-catalog style with shallow depth of field. Neo-noir urban aesthetic, worn-future aesthetic, corporate consumer tech feel. --ar 3:2 --v 6 | ||||||||||||||||||||
| visual prompt | Close-up product photograph of a SentryGuard PS-1 pepper spray canister shot against a dark urban surface (worn concrete or brushed steel). The canister is held at a slight angle in a gloved neo-noir-style tactical hand—chrome-knuckle gloves, synthetic polymer palm. Dramatic side-lighting casting sharp shadows, with cool blue-tinted fill light from above. The safety cap is in the flipped-open position, nozzle cone catching light. The transparent pressure indicator window glows faintly from internal lighting. Background is dark with bokeh lights suggesting GLMZ nighttime urban environment—neon signage slightly out of focus. The orange polymer body pops against the dark tones. Cinematic, product-catalog style with shallow depth of field. Neo-noir urban aesthetic, worn-future aesthetic, corporate consumer tech feel. --ar 3:2 --v 6 |