Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Tessera Corponation Neural Disruptor Baton NDB-1 'Migraine'
A rigid baton that generates a localized electromagnetic pulse on impact, specifically tuned to interfere with neural implant frequencies and biological synaptic transmission. The Migraine does not stun through electrical discharge like conventional shock-sticks — it disrupts the target's cognitive function by flooding their nervous system with electromagnetic noise that overwhelms both biological and cybernetic neural pathways.

Targets struck by the NDB-1 experience immediate disorientation, loss of spatial awareness, and disruption of short-term memory formation. The effect has been described as being 'hit by a migraine and a flashbang simultaneously.' The disruption lasts 2-5 minutes depending on the target's neural augmentation level — ironically, more heavily augmented individuals suffer longer-lasting effects because their cybernetic neural pathways amplify the disruptive pulse.

Tessera developed the Neural Disruptor Baton for their internal security division's 'cognitive compliance' program — a euphemism for interrogation-adjacent activities where subjects needed to be rendered confused and suggestible without visible injury. The weapon leaves no marks, causes no physical damage, and produces symptoms that are indistinguishable from a severe migraine episode. Medical examinations after NDB-1 exposure reveal nothing abnormal, making allegations of its use extremely difficult to prove.
nameTessera Corponation Neural Disruptor Baton NDB-1 'Migraine'
aliases
  • Migraine
  • NDB-1
  • Neural Baton
  • Brainfog
categorymelee
manufacturerTESSERA CORPONATION
tier availabilityTier 4+ (restricted distribution)
legalityRestricted — cognitive interference weapon classification
base technologies
  • Targeted neural electromagnetic pulse
  • Synaptic disruption frequency tuning
  • Cognitive function interference
specificationstotal_length: 45 cm
weight: 520 g
disruption_type: Neural electromagnetic pulse
effect_duration: 2-5 minutes (varies with augmentation level)
discharges_per_charge: 80
power_source: Internal capacitor bank
physical_damage: None — cognitive disruption only
evidence: No detectable traces on medical examination
tactical useThe Migraine is used when subjects must be incapacitated without physical evidence of force. Security teams deploying NDB-1 batons can subdue, detain, and question individuals who subsequently cannot prove they were struck — medical scans show nothing. The weapon's enhanced effect on augmented individuals makes it particularly effective against cybernetically enhanced targets who might resist conventional restraint. Operators are trained to target the head and upper spine for maximum cognitive disruption, though even limb strikes produce disorientation through neural-pathway propagation.
cultural contextThe Migraine represents a category of weapon that GLMZ's civil rights advocates find especially disturbing — a tool of violence that leaves no evidence. Documented allegations of NDB-1 use in corporate detention facilities have been dismissed for lack of physical proof, creating a circular problem that the weapon's design was specifically engineered to produce. The phrase 'Tessera headache' has entered corporate slang as a warning about crossing the corporation's internal security, and the implication is understood by everyone who hears it.
known users
  • Tessera internal security division
  • Corporate interrogation specialists
  • High-tier detention facility operators
story hooks
  • A detainee who was struck with an NDB-1 has developed unexpected side effects — their neural implants have begun functioning differently, processing information in ways the manufacturer says should be impossible. The Migraine did not just disrupt their neural pathways; it rewired them.
  • An NDB-1 has been stolen from a Tessera facility and is being used in street-level robberies — victims are left confused and unable to identify their attackers or even confirm they were attacked. Law enforcement has no forensic evidence to work with.
physical descriptionThe Migraine is a matte-black composite baton, roughly 18 inches long, its surface etched with wear marks and faded Tessera Corp logos. A dense lattice of copper coils winds around the striking end, visible beneath a cracked polymer sheath, with frayed power conduits snaking down the grip. The handle is wrapped in peeling electrical tape, and a small indicator light—perpetually dim—sits near the pommel.
visual promptmatte black composite baton with exposed copper coils, frayed power conduits, cracked polymer, gritty neo-noir product photography, worn tactical melee weapon, dark industrial background, detailed texture, cyberpunk, weathered, close-up macro, dim neon reflection, dystopian

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