Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
1 / 11
Crucible Industries Arc Mace AM-2 'Thunderhead'
A flanged mace with an electrically charged head that generates visible electrical arcs between its flanges during activation. The AM-2 combines medieval impact weapon geometry with modern electrical discharge technology — the flanged head concentrates kinetic force into narrow contact areas that defeat armor through focused pressure, while the electrical arcs discharge through the point of contact, delivering stunning force directly into the wound channel.
The weapon's flanges are constructed from conductive carbon-lattice composite with insulating gaps between them, creating a multi-pole electrical system that generates arcing between flanges when the head is charged. The visual effect is dramatic — a halo of crackling blue-white arcs surrounding the weapon's head that illuminates surrounding space and produces an aggressive electrical buzzing. The combined kinetic and electrical impact has been measured as sufficient to defeat Level III body armor and incapacitate the wearer through the armor itself.
Crucible developed the Arc Mace for close-quarters engagements against heavily armored opponents where cutting weapons struggle and conventional impact weapons lack stopping power. The AM-2 does not need to penetrate armor — it defeats it through concentrated force and electrical discharge transmitted through conductive armor materials. Against the increasingly common composite body armor in GLMZ, the weapon's dual-mode attack presents a threat that cannot be defended against by any single armor type.
The weapon's flanges are constructed from conductive carbon-lattice composite with insulating gaps between them, creating a multi-pole electrical system that generates arcing between flanges when the head is charged. The visual effect is dramatic — a halo of crackling blue-white arcs surrounding the weapon's head that illuminates surrounding space and produces an aggressive electrical buzzing. The combined kinetic and electrical impact has been measured as sufficient to defeat Level III body armor and incapacitate the wearer through the armor itself.
Crucible developed the Arc Mace for close-quarters engagements against heavily armored opponents where cutting weapons struggle and conventional impact weapons lack stopping power. The AM-2 does not need to penetrate armor — it defeats it through concentrated force and electrical discharge transmitted through conductive armor materials. Against the increasingly common composite body armor in GLMZ, the weapon's dual-mode attack presents a threat that cannot be defended against by any single armor type.
Phenotype District Management → Crucible Genomics
| name | Crucible Industries Arc Mace AM-2 'Thunderhead' | ||||||||||||||||||||
| aliases |
| ||||||||||||||||||||
| category | melee | ||||||||||||||||||||
| manufacturer | Phenotype District Management | ||||||||||||||||||||
| tier availability | Tier 3+ | ||||||||||||||||||||
| legality | Licensed — electrical/impact weapon dual classification | ||||||||||||||||||||
| base technologies |
| ||||||||||||||||||||
| specifications | head_diameter: 10 cm across flanges handle_length: 45 cm total_weight: 1.8 kg flanges: 6, conductive carbon-lattice arc_voltage: 30,000 volts between flanges power_source: Handle capacitor, 100 discharges impact_rating: Defeats Level III body armor | ||||||||||||||||||||
| tactical use | The Arc Mace is deployed against armored opponents in close quarters. The flanged head concentrates impact force into narrow lines that dent and deform armor panels, while the electrical discharge transmits through the deformation to the wearer's body. Against composite armor, the combination of mechanical deformation and electrical penetration overwhelms protection that would resist either threat individually. The weapon's dramatic electrical display also serves as an intimidation tool — the visible arcs and aggressive buzzing discourage opponents from closing to engagement range. | ||||||||||||||||||||
| cultural context | The Arc Mace has revived interest in historical impact weapons that had been largely forgotten in GLMZ's blade-centric combat culture. The weapon's effectiveness against modern armor has demonstrated that medieval design principles — concentrate force, defeat protection through pressure rather than penetration — remain tactically valid when combined with modern materials. A small but dedicated subculture of mace-fighters has emerged, styling themselves as 'new crusaders' with varying degrees of historical awareness and irony. | ||||||||||||||||||||
| known users |
| ||||||||||||||||||||
| story hooks |
| ||||||||||||||||||||
| related entities |
| ||||||||||||||||||||
| physical description |
| ||||||||||||||||||||
| image prompt | Neo-noir melee weapon photograph: Crucible Industries Arc Mace AM-2 'Thunderhead' held vertically in a gloved tactical grip against a dark matte surface, angled to show the six radial conductive carbon-lattice flanges. Dramatic side-lighting from blue-white LED that illuminates the flange geometry and thermal scoring marks. The flanges should cast sharp shadows, emphasizing their three-dimensional arrangement. Include subtle electrical effect: faint arcing between two or three flanges, rendered as delicate blue lines of ionization. The pommel capacitor housing visible at bottom, faintly glowing. Handle grip texture visible, industrial and worn. Background: deep charcoal gradient fading to black. Mood: aggressive, purposeful, intimidating. High-contrast lighting emphasizing materials and engineering. --ar 3:2 --v 6 | ||||||||||||||||||||
| visual prompt | Neo-noir melee weapon photograph: Crucible Industries Arc Mace AM-2 'Thunderhead' held vertically in a gloved tactical grip against a dark matte surface, angled to show the six radial conductive carbon-lattice flanges. Dramatic side-lighting from blue-white LED that illuminates the flange geometry and thermal scoring marks. The flanges should cast sharp shadows, emphasizing their three-dimensional arrangement. Include subtle electrical effect: faint arcing between two or three flanges, rendered as delicate blue lines of ionization. The pommel capacitor housing visible at bottom, faintly glowing. Handle grip texture visible, industrial and worn. Background: deep charcoal gradient fading to black. Mood: aggressive, purposeful, intimidating. High-contrast lighting emphasizing materials and engineering. --ar 3:2 --v 6 |