Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Street-Custom Razorwire Wraps 'Glass Hands'
Strips of industrial razorwire wrapped around padded hand guards — a lower-tier fighting weapon that transforms every punch, grab, and palm strike into a cutting attack. Glass Hands are crude, dangerous to the wearer if improperly constructed, and devastatingly effective in the close-quarters grappling that characterizes lower-tier violence. The razorwire is typically salvaged from perimeter security installations and wound around hand-shaped frames made from molded industrial foam.
The weapon's effectiveness comes from its contact versatility — unlike a blade, which cuts in one direction along one edge, razorwire wraps present cutting surfaces on every surface of the hand. Punches cut. Grabs cut. Blocks cut the attacker. Even a glancing touch draws blood. In grappling situations, an opponent wrestling with someone wearing Glass Hands discovers that every point of contact becomes a wound. The psychological effect of being cut on every surface that touches the fighter is often more decisive than the physical damage.
The risk to the wearer is genuine. Poorly constructed Glass Hands shift during use, exposing the wearer's own skin to the razorwire. Lower-tier fighters accept this risk as the cost of an effective weapon, and experienced users bear characteristic scars on their hands and forearms from construction, training, and combat. These scars have become markers of Glass Hands experience — a visible résumé of lower-tier fighting capability.
The weapon's effectiveness comes from its contact versatility — unlike a blade, which cuts in one direction along one edge, razorwire wraps present cutting surfaces on every surface of the hand. Punches cut. Grabs cut. Blocks cut the attacker. Even a glancing touch draws blood. In grappling situations, an opponent wrestling with someone wearing Glass Hands discovers that every point of contact becomes a wound. The psychological effect of being cut on every surface that touches the fighter is often more decisive than the physical damage.
The risk to the wearer is genuine. Poorly constructed Glass Hands shift during use, exposing the wearer's own skin to the razorwire. Lower-tier fighters accept this risk as the cost of an effective weapon, and experienced users bear characteristic scars on their hands and forearms from construction, training, and combat. These scars have become markers of Glass Hands experience — a visible résumé of lower-tier fighting capability.
| name | Street-Custom Razorwire Wraps 'Glass Hands' |
| aliases |
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| category | melee |
| manufacturer | SELF-MADE |
| tier availability | Tier 1 |
| legality | Illegal — improvised weapon |
| base technologies |
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| specifications | weight: 200-300 g per hand material: Industrial razorwire on foam hand frame cutting_surfaces: All external surfaces wearer_risk: High — improper construction causes self-injury cost: Minimal — salvaged materials construction_time: 30-60 minutes |
| tactical use | Glass Hands are effective in the messy, grappling-heavy fighting that occurs in crowded lower-tier corridors. Every point of contact becomes a weapon — punches, grabs, clinches, and even defensive blocks all inflict cutting damage. The weapon is particularly effective against augmented opponents who rely on grappling and holds, as their standard approach of controlling an opponent through grip strength becomes self-defeating when every grip draws blood. The weapon's limitation is precision — Glass Hands are indiscriminate in what they cut, including allies, bystanders, and the wearer. |
| cultural context | Glass Hands represent the lower tiers' willingness to hurt themselves in order to hurt their enemies — a philosophy that extends beyond weapon design into broader cultural attitudes about sacrifice and resistance. The characteristic hand scars of Glass Hands users are worn openly as proof of willingness to fight at personal cost. In some lower-tier communities, these scars carry social weight comparable to formal military service marks. The weapon embodies a specific kind of courage that comfortable tiers do not understand: the courage to pick up something that will cut you in order to cut someone else. |
| known users |
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| story hooks |
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| physical description | Grimy hand wraps of salvaged industrial razorwire coiled tight around foam-molded frames, the wire dull gray and rust-spotted where it's been rewound. The padding beneath is yellowed, compressed, and patched with duct tape and synthetic leather strips. Dried blood stains the crevices between wire coils, and the foam shows deep gouges where the razor edges have worked through during rough use. |
| visual prompt | worn razorwire hand wraps, industrial foam frame, rust-spotted steel wire, duct tape repairs, dried blood stains, gritty street weapon, neo-noir detailed product photography, dark wet concrete background, harsh neon rim light, macro close-up, cyberpunk melee gear, dystopian craftsmanship |