Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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VoltLine SpineBurst SB-7 'Hedgehog'
A vest with retractable polymer spines embedded in the outer surface of the back and shoulders — the areas most commonly targeted in rear-approach assaults. When the wearer activates the system via a squeeze switch in either hand, twenty-four spines extend 3 centimeters from the vest surface. The spines are blunt-tipped polymer rods coated with a contact irritant — they do not puncture skin but deliver a sharp poking pain combined with a chemical burn sensation that makes grabbing or holding the wearer intensely unpleasant.

VoltLine designed the SB-7 to address the most common assault vector in GLMZ: the rear approach. Analysis of security footage from thousands of street assaults showed that the majority begin with a grab from behind — shoulder, collar, hood, or backpack strap. The SB-7 makes all of these grab points hazardous. The spines retract automatically when the squeeze switch is released, allowing the wearer to sit, lean against walls, and interact normally when the system is not active.

The vest is worn under an outer layer and is invisible when the spines are retracted. When extended, the spines are visible through thin outer garments but not through jackets or coats. The contact irritant coating lasts approximately ninety days before requiring reapplication — VoltLine sells recoating kits for Φ25. The vest itself costs Φ310 and is available in sizes that accommodate a range of body types.
nameVoltLine SpineBurst SB-7 'Hedgehog'
aliases
  • Hedgehog
  • SB-7
  • Spike Back
  • Prick Vest
categoryself_defense
manufacturerVOLTLINE PERSONAL ELECTRONICS
tier availabilityTier 2+
legalityLicensed
base technologies
  • Retractable polymer spine mechanism
  • Contact irritant coating
  • Squeeze-activated deployment
specificationsspine count: 24
spine length: 3 cm extended
spine tip: blunt polymer with contact irritant coating
irritant duration: burning sensation for 10-15 minutes
irritant recoating interval: 90 days
activation: squeeze switch (either hand)
weight: 280 g
cost: Φ310 (vest), Φ25 (recoating kit)
spine retraction: automatic on switch release
tactical useActivate the spines when you sense a threat approaching from behind. The spines make it painful to grab, hold, or restrain the wearer from behind. If grabbed before activation, the sudden extension of spines into the attacker's grip is startling enough to cause involuntary release. After the attacker releases, the irritant coating continues to cause pain for ten to fifteen minutes, discouraging re-engagement. Turn to face the attacker after the initial grab is broken to deny further rear access.
cultural contextThe SB-7 has contributed to a growing culture of 'defensive dressing' in GLMZ — choosing clothing based on its protective capabilities rather than purely its appearance. The vest is popular among people who work in exposed environments: street vendors, transit maintenance workers, and anyone who regularly has their back to public space. The visible spine extension has also been adopted as an intimidation display by some wearers, activating the spines preemptively to signal 'don't try it.'
story hooks
  • The contact irritant used on SB-7 spines has been found to cause permanent skin discoloration in individuals with certain genetic profiles — VoltLine claims the correlation is not causation, but affected communities disagree.
  • A street-level modification replaces the SB-7's blunt polymer spines with sharpened metal ones — turning a defensive deterrent into a concealed weapon that causes serious puncture wounds.
physical descriptionA reinforced polymer vest in matte charcoal gray, its back and shoulders studded with recessed polymer spines arranged in tight rows—twenty-four total, currently flush against the surface. The fabric shows wear along the edges and seams, with faint chemical stains from the irritant coating. A pair of weathered squeeze switches protrude from either side seam at hip level, their rubber grips worn smooth from repeated use.
visual promptworn polymer tactical vest with retractable polymer spines, matte charcoal gray, chemical irritant coating, gritty neo-noir product photography, detailed close-up of spine mechanism, industrial materials, dark studio background, neon rim lighting, cyberpunk streetwear aesthetic, rain-slicked surfaces, practical not flashy

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