Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Street Custom 'Thumper' Improvised Launcher
A crude single-shot launcher assembled from plumbing pipe, a shotgun firing mechanism, and whatever propellant the builder could acquire. The Thumper fires improvised projectiles — typically tin cans filled with scrap metal and a detonator, or repurposed commercial firework motors with fragmentation sleeves — at ranges between 20 and 100 meters with accuracy best described as 'in that general direction.' The weapon is dangerous to the user nearly as much as the target, with a failure rate that discourages repeat engagements.
Thumpers appear throughout the Shelf whenever tensions escalate to the point where residents feel the need for area weapons. They are built in garages and basements from materials that cost less than Φ50, and their improvised munitions are assembled from similarly available components. The weapons are terrifyingly effective despite their crudeness — an explosion doesn't need to be precise to be lethal, and a can full of scrap metal detonating in a crowded space achieves the same result as military fragmentation at a fraction of the cost.
Every Thumper is unique. There are no production standards, no quality control, and no two weapons that fire the same way. Operators learn their weapon's specific quirks through practice — how far left it pulls, how much the propellant charge varies between shots, whether this particular pipe has a weak seam that might split on the fourth firing. Using a Thumper is an act of faith.
Thumpers appear throughout the Shelf whenever tensions escalate to the point where residents feel the need for area weapons. They are built in garages and basements from materials that cost less than Φ50, and their improvised munitions are assembled from similarly available components. The weapons are terrifyingly effective despite their crudeness — an explosion doesn't need to be precise to be lethal, and a can full of scrap metal detonating in a crowded space achieves the same result as military fragmentation at a fraction of the cost.
Every Thumper is unique. There are no production standards, no quality control, and no two weapons that fire the same way. Operators learn their weapon's specific quirks through practice — how far left it pulls, how much the propellant charge varies between shots, whether this particular pipe has a weak seam that might split on the fourth firing. Using a Thumper is an act of faith.
| name | Street Custom 'Thumper' Improvised Launcher | ||||||||||||||||||||
| aliases |
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| category | grenade launcher | ||||||||||||||||||||
| manufacturer | Street Custom | ||||||||||||||||||||
| tier availability | Tier 1+ | ||||||||||||||||||||
| legality | Illegal — improvised explosive device | ||||||||||||||||||||
| base technologies |
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| specifications | caliber: Variable (typically 50-80mm pipe bore) capacity: 1 round effective range: 20-100 meters (optimistic) weight: 2-5 kg depending on construction reliability: Approximately 70% successful firing rate | ||||||||||||||||||||
| tactical use | Desperation weapon for area denial when no better options exist. Shelf residents deploy Thumpers against incursions by hostile groups, corporate clearance operations, or rival block conflicts. The weapon's primary tactical value is psychological — the sound of an improvised grenade detonation causes trained operators to take cover, buying time for the defenders. | ||||||||||||||||||||
| cultural context | The Thumper is a symbol of the Shelf's resourcefulness and desperation in equal measure. Building one is a community activity — neighbors contribute pipe, propellant, and scrap. Using one is a statement that the situation has become bad enough to risk blowing off your own hands. Thumper builders are respected in the Shelf the way gunsmiths were respected on historical frontiers. | ||||||||||||||||||||
| known users |
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| story hooks |
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| ammunition type |
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| street price | Φ50-200 (materials cost) | ||||||||||||||||||||
| related entities |
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| physical description |
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| image prompt | Close-up product photograph of a crude single-shot improvised grenade launcher made from industrial steel plumbing pipe and salvaged shotgun breach assembly. Weapon rests at angle on dark tactical fabric, harsh side-lighting emphasizing weld seams, rust bloom, and metal fatigue marks. Gloved hand (tactical glove, neon trim) gripping the wrapped barrel section. Shallow depth of field isolates the crude firing mechanism and muzzle end. Atmospheric haze of workshop dust. Industrial neo-noir aesthetic, post-industrial Shelf brutalism. Raw, dangerous, utterly without polish. --ar 3:2 --v 6 | ||||||||||||||||||||
| visual prompt | Close-up product photograph of a crude single-shot improvised grenade launcher made from industrial steel plumbing pipe and salvaged shotgun breach assembly. Weapon rests at angle on dark tactical fabric, harsh side-lighting emphasizing weld seams, rust bloom, and metal fatigue marks. Gloved hand (tactical glove, neon trim) gripping the wrapped barrel section. Shallow depth of field isolates the crude firing mechanism and muzzle end. Atmospheric haze of workshop dust. Industrial neo-noir aesthetic, post-industrial Shelf brutalism. Raw, dangerous, utterly without polish. --ar 3:2 --v 6 |