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improvised firearm
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smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
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cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
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Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
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Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
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Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
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Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
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Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
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Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Crucible Industries Maelstrom-12 'Grinder'
The Crucible Industries Maelstrom-12 is a fully automatic shotgun chambered in 12 gauge, fed from a twenty-round drum magazine, with a cyclic rate of 300 rounds per minute. The weapon features a constant-recoil operating system that spreads the recoil impulse across the entire firing cycle, making automatic fire from a 12-gauge shotgun controllable — though 'controllable' is a relative term when discussing a weapon that fires five buckshot shells per second.

The Grinder is a siege weapon in a shotgun's clothing. At room-clearing distances, a sustained burst from the Maelstrom saturates an area with buckshot pellets in a density that no individual target can survive and no group of targets can avoid. The twenty-round drum empties in four seconds of continuous fire, during which time the weapon has dispersed approximately one hundred and eighty individual buckshot pellets into the target area.

Crucible manufactures the Maelstrom-12 under exclusive contract for corponation military forces and high-tier facility defense. The weapon is not available on the civilian market at any price through legitimate channels. On the black market, Grinders command prices that rival small vehicles, and their appearance at any criminal scene triggers an immediate corponation response — the weapons are serialized, tracked, and actively hunted when they leave authorized custody.
Crucible Biofuel Crucible Genomics
nameCrucible Industries Maelstrom-12 'Grinder'
aliases
  • Grinder
  • Maelstrom
  • The Mael
categoryshotgun
manufacturerCrucible Biofuel
tier availabilityTier 4+
legalityMilitary-restricted — unauthorized possession is a capital-class offense
base technologies
  • Fully automatic gas system
  • Constant-recoil mechanism
  • Drum magazine
  • Area saturation design
specificationscaliber: 12 gauge
effective_range: 25 meters (automatic buckshot)
rate_of_fire: Full automatic, 300 RPM
magazine_capacity: 20 rounds (drum)
weight: 5.8 kg (loaded)
tactical useA fully automatic shotgun for area denial and facility defense. The constant-recoil system makes sustained automatic fire controllable. The drum magazine provides twenty rounds of continuous fire capability. Devastatingly effective in confined spaces against multiple unarmored or lightly armored targets. Ammunition consumption is extreme — the weapon is logistically demanding. Not suitable for precision engagements.
cultural contextThe Grinder is a bogeyman. Most people in GLMZ have never seen one and hope they never will. Its existence represents the upper boundary of conventional weapons lethality — the point where firearms technology meets industrial-scale violence. In criminal circles, claiming to have access to a Maelstrom is either a bluff or a death wish, because corponation asset recovery teams take stolen Grinders very seriously.
known users
  • Corponation military forces
  • Tier 4+ facility defense teams
  • Asset recovery (for recovering stolen units)
  • Extremely well-funded criminal organizations (black market)
story hooks
  • A Grinder is used in a tunnel battle beneath the Shelf, and the twenty-second firefight kills more people than the district has seen die by violence in a year. The weapon is recovered — but the drum magazine has been replaced with one holding experimental ammunition.
  • A Crucible Industries armorer reports a Maelstrom-12 missing from inventory. The serial number doesn't match any existing weapon. Someone is manufacturing unregistered Grinders.
ammunition type
  • 12 gauge
related entities
  • Arcturus Defense Solutions Neural PDW ANPD-1 'Impulse'
  • Ballistic Resonance Carbine BRC-6 'Kettledrum'
  • Constance
  • Ebele Medina-Quaye
  • Ferrogate Metro Bus
  • GLMZ
  • Hearthstone Firearms Single-20 'Farmhand'
  • Narrowcast
  • Nika Svensson-Kone
  • TESSERA TC-3 'Crucible'
  • Tenzin Popov-Adjei
  • The Crucible
  • The Mill
  • The Shelf
  • Vantablack-CNX
  • Vuk Yamamoto-Darko
physical description
visual profileA brutalist siege weapon disguised as a shotgun — massive, angular, and purposefully intimidating. The Maelstrom-12 reads as industrial violence: a thick receiver with protruding gas tubes, a barrel shroud that dominates the silhouette, and a drum magazine that extends downward like a fuel tank. The entire profile suggests compression and controlled chaos.
dimensionsOverall length: 94 cm | Barrel length: 51 cm | Drum magazine diameter: 18 cm | Height with mounted optics: 32 cm
weight descriptionHefty and front-heavy even when empty (5.8 kg loaded). The constant-recoil system distributes mass deliberately — the barrel assembly is substantial, but the receiver feels engineered for absorption rather than lightness. Not a weapon you carry one-handed for extended periods.
primary materialReinforced polymer composite (receiver and handguard), chrome-moly steel barrel and gas tubes, aluminum alloy furniture
finishMatte battleship grey with brushed steel accents on the barrel shroud and gas system. The drum magazine is phosphate-coated steel with a slightly worn patina. Finish shows strategic wear — areas around the magazine well and grip are polished smooth from handling.
color schemeGunmetal grey primary with charcoal polymer black secondary. Crucible Industries' corporate red accent trim on the safety lever and magazine release. The drum magazine contrasts in darker steel tone.
grip textureTextured polymer pistol grip with aggressive checkering; feels designed to be held even with wet gloves or in zero-G. The fore-grip is rubberized and wrapped with tactical cord for additional purchase. Both surfaces are slightly warm to the touch from synthetic materials.
distinctive features
  • Massive gas tube assembly running along the top of the barrel with visible pressure ports
  • Over-sized charging handle with numbered position indicator for recoil cycle phase
  • Twenty-round drum magazine with numbered round counter windows (1-5-10-15-20)
  • Integrated mounting rail system across the top and sides for optics/thermal imaging
  • Muzzle brake designed to cascade recoil backward along the frame axis rather than upward
  • Heat vents cut into the barrel shroud in diagonal patterns
  • Spent shell deflector angled sharply downward and forward
  • Crucible Industries corporate sigil stamped in red on the magazine housing
manufacturer markingsCRUCIBLE INDUSTRIES / MAELSTROM-12 'GRINDER' stamped into the receiver in military block font. Serial number engraved on the frame beneath the drum magazine. Contract designation 'GLMZ-DEFENSE-TIER-4' etched below the barrel. Warning labels in three languages (English, Mandarin, Spanish) on the safety mechanism.
condition typicalField units show consistent wear: scuffed polymer from tactical gear contact, carbon fouling around the gas ports, cosmetic dings on the drum magazine from drum changes in the field. The finish remains intact because these weapons are maintained obsessively — they're too valuable and too tracked to allow degradation. Black carbon residue typically visible around the muzzle brake from sustained fire cycles.
image promptProduct photography: Crucible Industries Maelstrom-12 shotgun lying on a dark matte steel surface, angled 45 degrees to showcase the profile. Dramatic side-lighting from the left casts deep shadows across the gas tube assembly and muzzle brake. The twenty-round drum magazine is visible and prominent, round counter windows catching highlights. A gloved hand (military-grade synth-leather, grey) grips the fore-grip from above, showing the texture and control design. The background is deep charcoal with subtle bokeh of out-of-focus tactical gear. Slight lens flare off the chrome-moly barrel. Color grading emphasizes cool greys and steels with red Crucible Industries accent trim popping in the highlights. Neo-noir dystopian military aesthetic, hard industrial lighting, 2226 GLMZ conflict-grade weaponry. Shot as if for a corpo armory catalog. --ar 3:2 --v 6
visual promptProduct photography: Crucible Industries Maelstrom-12 shotgun lying on a dark matte steel surface, angled 45 degrees to showcase the profile. Dramatic side-lighting from the left casts deep shadows across the gas tube assembly and muzzle brake. The twenty-round drum magazine is visible and prominent, round counter windows catching highlights. A gloved hand (military-grade synth-leather, grey) grips the fore-grip from above, showing the texture and control design. The background is deep charcoal with subtle bokeh of out-of-focus tactical gear. Slight lens flare off the chrome-moly barrel. Color grading emphasizes cool greys and steels with red Crucible Industries accent trim popping in the highlights. Neo-noir dystopian military aesthetic, hard industrial lighting, 2226 GLMZ conflict-grade weaponry. Shot as if for a corpo armory catalog. --ar 3:2 --v 6

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