Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Arcturus RL-2 'Bouncer'
A magazine-fed semi-automatic carbine that fires rubber-composite projectiles at velocities calibrated to cause maximum pain with minimum penetration. The Bouncer's rounds are 18mm rubber-jacketed cylinders that deform on impact, spreading their kinetic energy across a larger surface area than conventional bullets. The result is a deep-tissue bruise that hurts for days but doesn't break the skin — in theory. In practice, the RL-2 at close range delivers impacts that crack ribs, rupture blood vessels, and cause internal bleeding that only becomes apparent hours later.

Arcturus designed the Bouncer for sustained riot suppression — the semi-automatic action and 20-round magazine allow operators to maintain a volume of fire comparable to conventional carbines without the political consequences of firing live ammunition. The weapon's effective range of 50 meters and its rapid-fire capability mean that a squad of four Bouncer-equipped operators can deliver the equivalent of a beating to an entire crowd simultaneously, from a safe distance.

The RL-2 has been involved in more civilian injury incidents than any other weapon system in GLMZ. Its less-lethal classification means it is deployed casually, frequently, and without the hesitation that accompanies firearms. Security personnel who would think twice before firing a bullet will empty a Bouncer magazine without a second thought, because the rounds are 'safe.' The cumulative medical data — 47 confirmed fatalities, over 3,000 serious injuries annually — tells a different story.
nameArcturus RL-2 'Bouncer'
aliases
  • Bouncer
  • Rubber Rifler
  • Hard No
categoryless-lethal
manufacturerARCTURUS DEFENSE SOLUTIONS
tier availabilityTier 2+
legalityLicensed — security and law enforcement
base technologies
  • Rubber-composite projectile design
  • Velocity-calibrated gas system
  • High-volume semi-automatic action
specificationscaliber: 18mm rubber composite
action: Semi-automatic, gas-operated
magazine: 20 rounds
effective range: 50 meters
muzzle velocity: 90 m/s
impact energy: 35 joules (designed threshold)
weight: 3.1 kg
length: 680mm
tactical useSustained riot suppression and crowd control. Operators engage crowds with rapid semi-automatic fire, targeting center mass to create pain compliance at volume. The 20-round magazine and semi-automatic action allow a tempo of fire that keeps crowds moving and prevents reorganization.
cultural contextThe Bouncer is the weapon that GLMZ's lower tiers encounter most frequently. It is the sound of a protest ending, the impact of a labor action being suppressed, the bruise that tells you the system noticed your dissent. Its rubber rounds don't kill often enough to make headlines, but they hurt consistently enough to make a point.
known users
  • Corporate security riot teams (all major corponations)
  • GLMZ law enforcement crowd control units
  • Event security teams
  • Private security at labor dispute sites
story hooks
  • Autopsy records from a protest suppression operation show that 12 of the RL-2 rounds recovered from casualties were not rubber-composite — they were lead-core rounds in rubber jackets, designed to look less-lethal while delivering ballistic impacts. Someone in the supply chain is loading kill rounds into riot guns.
  • An RL-2 has been modified to fire at twice the standard velocity — 180 m/s instead of 90 — turning every round into a potential skull-fracture. The modification is a simple spring swap that takes 30 seconds. Instructions have been posted on security forums, and someone is distributing modified springs to operators.
ammunition type
  • 18mm_rubber
street priceΦ1,800 (rubber rounds Φ5 each)
physical descriptionThe Arcturus RL-2 is a compact, utilitarian carbine with a matte-black polymer receiver and reinforced steel barrel shroud worn smooth by heavy use. Its ergonomic grip and integrated rail system show scuff marks and faded manufacturer stamps, while the 20-round magazine sits flush against the lower receiver, etched with faint capacity indicators. The whole assembly carries the austere, purposeful look of equipment designed for punishment rather than precision.
visual promptArcturus RL-2 Bouncer semi-automatic carbine, less-lethal rubber projectile weapon, matte black polymer and steel construction, gritty worn finish, detailed product photography, neo-noir industrial aesthetic, rain-slicked concrete background, moody neon rim lighting, tactical rail system, 20-round magazine, cyberpunk near-future militarized zone, high contrast shadows, technical specification style lighting

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