Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
1 / 11
Street-Custom Razorwire Wraps 'Glass Hands'
Strips of industrial razorwire wrapped around padded hand guards — a lower-tier fighting weapon that transforms every punch, grab, and palm strike into a cutting attack. Glass Hands are crude, dangerous to the wearer if improperly constructed, and devastatingly effective in the close-quarters grappling that characterizes lower-tier violence. The razorwire is typically salvaged from perimeter security installations and wound around hand-shaped frames made from molded industrial foam.

The weapon's effectiveness comes from its contact versatility — unlike a blade, which cuts in one direction along one edge, razorwire wraps present cutting surfaces on every surface of the hand. Punches cut. Grabs cut. Blocks cut the attacker. Even a glancing touch draws blood. In grappling situations, an opponent wrestling with someone wearing Glass Hands discovers that every point of contact becomes a wound. The psychological effect of being cut on every surface that touches the fighter is often more decisive than the physical damage.

The risk to the wearer is genuine. Poorly constructed Glass Hands shift during use, exposing the wearer's own skin to the razorwire. Lower-tier fighters accept this risk as the cost of an effective weapon, and experienced users bear characteristic scars on their hands and forearms from construction, training, and combat. These scars have become markers of Glass Hands experience — a visible résumé of lower-tier fighting capability.
nameStreet-Custom Razorwire Wraps 'Glass Hands'
aliases
  • Glass Hands
  • Wire Wraps
  • Razor Mitts
  • The Shredder
categorymelee
manufacturerSELF-MADE
tier availabilityTier 1
legalityIllegal — improvised weapon
base technologies
  • Salvaged industrial razorwire
  • Improvised padded hand frame
  • Omni-directional cutting contact
specificationsweight: 200-300 g per hand
material: Industrial razorwire on foam hand frame
cutting_surfaces: All external surfaces
wearer_risk: High — improper construction causes self-injury
cost: Minimal — salvaged materials
construction_time: 30-60 minutes
tactical useGlass Hands are effective in the messy, grappling-heavy fighting that occurs in crowded lower-tier corridors. Every point of contact becomes a weapon — punches, grabs, clinches, and even defensive blocks all inflict cutting damage. The weapon is particularly effective against augmented opponents who rely on grappling and holds, as their standard approach of controlling an opponent through grip strength becomes self-defeating when every grip draws blood. The weapon's limitation is precision — Glass Hands are indiscriminate in what they cut, including allies, bystanders, and the wearer.
cultural contextGlass Hands represent the lower tiers' willingness to hurt themselves in order to hurt their enemies — a philosophy that extends beyond weapon design into broader cultural attitudes about sacrifice and resistance. The characteristic hand scars of Glass Hands users are worn openly as proof of willingness to fight at personal cost. In some lower-tier communities, these scars carry social weight comparable to formal military service marks. The weapon embodies a specific kind of courage that comfortable tiers do not understand: the courage to pick up something that will cut you in order to cut someone else.
known users
  • Lower-tier grappling fighters
  • Community defense practitioners
  • Street-level combatants
story hooks
  • A Glass Hands fighter has been found dead with wounds consistent with their own weapon — but the wire pattern does not match their own wraps. Someone made a set of Glass Hands specifically to frame the death as self-inflicted combat injury.
  • A lower-tier innovator has developed a construction technique using mono-wire instead of razorwire — the resulting Glass Hands cut deep enough to sever tendons and arteries on casual contact. The weapons are being distributed through a community network.
related entities
  • NeuralPath VaultPay Subdermal Transaction Node
  • Omnipex
  • Pikasso Wemba-Þórðarson
  • TESSERA ES-4 'Perimeter'
  • The Pure Hand
  • VitaCore SteadyThread Precision Motor Implant
physical description
visual profileA pair of crude hand wraps that transform ordinary fists into multi-directional cutting weapons. The silhouette is unmistakably hands, but with a rougher, more aggressive appearance — coils of glinting wire spiral around padded frames, catching light with menacing reflections. They look like something salvaged from a perimeter fence and hastily wound around improvised gloves.
dimensionsApproximately 20cm long (wrist to fingertip), 10cm wide (palm width), 8cm deep (knuckle profile). Wire coils extend 0.5-1cm from the padded base surface.
weight descriptionSurprisingly light — only 200-300g per hand — but the weight is distributed unevenly. The padded core feels substantial and grounding in the palm, while the wire exterior creates an unsettling sense of fragility and danger. Balanced enough for rapid striking, but the user constantly feels the sharp presence on their own skin.
primary materialIndustrial-grade razorwire (salvaged, typically from perimeter security fencing) wound tightly around a core of molded closed-cell foam or industrial padding. Underlying frame is often cheap polymer or scrap metal mesh.
finishWorn and weathered — the razorwire shows oxidation and discoloration from outdoor exposure, with occasional rust bloom at wire intersections. The foam core is typically stained, compressed unevenly from wear, and may show surface degradation. No protective coating; the wire is raw and unfinished.
color schemeMatte gray-silver wire with rust-brown streaking and oxidation patina. The padding underneath is industrial beige, tan, or faded black, visible between wire coils. Some examples show darkened areas from blood staining that's difficult to fully clean.
grip textureThe padded interior is rough — closed-cell foam with a slightly tacky surface, often wrapped with torn athletic tape or cloth strips for additional grip security. The exterior is pure sharp wire; the sensation is one of dangerous contact. Sweat and friction cause the padding to stick slightly to the palm during extended wear.
distinctive features
  • Spiraling razorwire coils that follow the contours of the hand — tighter wrapping at knuckles, looser at the webbing between fingers
  • Exposed wire where wrapping has loosened or shifted, creating additional hazard points
  • Darkened staining on the padding from previous combat — blood, sweat, and grime ground into the material
  • Visible scars and gouges in the foam from wire punctures (both self-inflicted during construction and from combat wear)
  • Irregular wire tension visible as loose coils or over-compressed sections
  • Fraying cloth tape or binding at the wrist entry point, often wrapped multiple times in an attempt to secure the weapon to the wearer's hand
manufacturer markingsNone. These are self-made weapons with no branding. Occasionally, original manufacturing stamps from the salvaged wire source (perimeter fence logos, security installation dates) are visible on sections of the wire, but these are accidental and not intentional marks of ownership.
condition typicalBattle-worn and dangerous. Well-used Glass Hands show significant wear — shifted wire exposing the foam underneath, darkened from multiple combats, padding compressed and stained. Even 'new' Glass Hands appear crude and hastily assembled, as proper finishing would defeat their purpose. The casual, improvised appearance is the norm; pristine examples would be suspicious (and likely ineffective).
image promptOverhead product shot of a pair of Street-Custom Razorwire Wraps 'Glass Hands' resting on a dark matte surface, positioned as if a fighter has just removed them. Close-up detail showing the spiraling industrial razorwire coils glinting under dramatic side-lighting, the raw unfinished surface catching highlights along sharp edges. The underlying beige and darkened foam padding visible between wire sections, stained and compressed from use. Weathered razor wire shows oxidation, rust streaking, and discoloration. Include a bloodstained cloth wrist binding loosely wound around the entry point. Shallow depth of field emphasizing the dangerous wire geometry. Neo-noir gritty aesthetic — this is lower-tier street weapon technology, salvaged and improvised, no polish or refinement. Harsh neon side-light creating sharp shadows between wire coils. Shot against black industrial surface with subtle depth suggesting a cramped 2226 GLMZ undercity workshop. --ar 3:2 --v 6
visual promptOverhead product shot of a pair of Street-Custom Razorwire Wraps 'Glass Hands' resting on a dark matte surface, positioned as if a fighter has just removed them. Close-up detail showing the spiraling industrial razorwire coils glinting under dramatic side-lighting, the raw unfinished surface catching highlights along sharp edges. The underlying beige and darkened foam padding visible between wire sections, stained and compressed from use. Weathered razor wire shows oxidation, rust streaking, and discoloration. Include a bloodstained cloth wrist binding loosely wound around the entry point. Shallow depth of field emphasizing the dangerous wire geometry. Neo-noir gritty aesthetic — this is lower-tier street weapon technology, salvaged and improvised, no polish or refinement. Harsh neon side-light creating sharp shadows between wire coils. Shot against black industrial surface with subtle depth suggesting a cramped 2226 GLMZ undercity workshop. --ar 3:2 --v 6

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.