Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Crucible Industries Breaker BA-4 'Doorknocker'
A break-action scatter shotgun designed for close-quarters hallway fighting in GLMZ's compressed urban corridors. The BA-4 uses a traditional break-action mechanism machined from Ablonite-KR ceramic composites, making it virtually immune to electromagnetic interference and impossible to disable with standard EMP grenades. The barrel is short — just 28 centimeters — and the bore is wide enough to accept a variety of improvised loads in addition to its standard flechette shells.
Crucible Industries markets the Doorknocker as a breaching tool rather than a combat weapon, a legal distinction that allows it to be sold at Tier 2 without heavy weapons licensing. In practice, every corridor fighter and close-quarters operative in GLMZ knows the BA-4 for what it is: a devastatingly simple weapon that turns tight spaces into kill zones. The break-action mechanism means a maximum of two shots before reload, which has given rise to the street saying 'two knocks and you're done.'
The weapon's Ablonite-KR receiver has an unexpected secondary benefit — the ceramic composite is extremely resistant to forensic trace analysis, making it difficult for investigators to match fired projectiles to a specific weapon. Crucible claims this is incidental to the material choice. Nobody believes them.
Crucible Industries markets the Doorknocker as a breaching tool rather than a combat weapon, a legal distinction that allows it to be sold at Tier 2 without heavy weapons licensing. In practice, every corridor fighter and close-quarters operative in GLMZ knows the BA-4 for what it is: a devastatingly simple weapon that turns tight spaces into kill zones. The break-action mechanism means a maximum of two shots before reload, which has given rise to the street saying 'two knocks and you're done.'
The weapon's Ablonite-KR receiver has an unexpected secondary benefit — the ceramic composite is extremely resistant to forensic trace analysis, making it difficult for investigators to match fired projectiles to a specific weapon. Crucible claims this is incidental to the material choice. Nobody believes them.
| name | Crucible Industries Breaker BA-4 'Doorknocker' |
| aliases |
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| category | melee |
| manufacturer | CRUCIBLE INDUSTRIES |
| tier availability | Tier 2+ |
| legality | Licensed as breaching tool — effectively unrestricted |
| base technologies |
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| specifications | gauge: 10-gauge wide bore effective_range: 2-15 meters rate_of_fire: 2 shots, manual reload capacity: 2-round break-action weight: 2.8 kg barrel_length: 28 cm load_compatibility: Standard flechette, slug, improvised |
| tactical use | The Doorknocker excels in hallway and room-clearing scenarios where its wide spread pattern fills confined spaces. Operators typically carry pre-loaded spare barrels for rapid reload rather than fumbling with individual shells. The weapon's EMP immunity makes it a reliable backup when electronic weapons fail during infrastructure attacks. Two-person teams alternate shots to maintain continuous threat coverage. |
| cultural context | In GLMZ's lower tiers, the BA-4 is the most commonly encountered serious weapon — cheap enough to acquire, simple enough to maintain, and devastating enough to end most confrontations in a single trigger pull. Street culture has adopted 'knocking' as a euphemism for armed robbery, and the distinctive crack of a break-action closing has become an auditory threat signal recognized across all tiers. Crucible's attempt to market it as a tool has become a running joke. |
| known users |
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| story hooks |
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| ammunition type |
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| physical description | The Doorknocker is a brutalist instrument of matte ceramic and reinforced polymer, its break-action frame the color of weathered concrete with stress fractures visible in the Ablonite-KR composite. The stubby 28cm barrel is scored and pitted from decades of corridor work, and the oversized trigger guard shows the wear patterns of gloved fingers. A Crucible Industries stamp is barely legible on the receiver, half-obscured by carbon scoring. |
| visual prompt | break-action shotgun, short barrel, ceramic composite materials, weathered matte gray, industrial neo-noir, gritty product photography, dark rain-slicked background, worn metal components, close-up detail, cyberpunk weapon design, tactile texture, worn steel, dystopian aesthetic |