Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Crucible Industries Emergency SMG ESM-1 'Breakglass'
The ESM-1 Breakglass is a single-use emergency SMG stored in a sealed wall-mounted case alongside fire extinguishers and first-aid kits in corporate facilities, orbital stations, and government buildings. The weapon is factory-loaded with a sealed 30-round magazine of 9mm frangible ammunition and cannot be reloaded — once the magazine is empty, the weapon is spent. The case is sealed with a tamper-evident breakaway panel and alarmed to notify security when opened.
The Breakglass requires no training to operate. The sealed case contains pictographic instructions, the weapon has a single control (safety/fire selector), and the BCI-compatible grip provides basic aim-assist to anyone with even a rudimentary neural interface. The weapon is brightly colored in emergency orange with reflective strips, ensuring it is never mistaken for anything other than what it is.
Crucible designed the Breakglass for catastrophic scenarios where security has been overwhelmed and untrained personnel need immediate access to a firearm. At Φ200 per unit installed, facilities order them by the hundreds. The weapons are inspected annually and replaced every five years. Most are never used. The ones that are used tend to generate stories worth telling.
The Breakglass requires no training to operate. The sealed case contains pictographic instructions, the weapon has a single control (safety/fire selector), and the BCI-compatible grip provides basic aim-assist to anyone with even a rudimentary neural interface. The weapon is brightly colored in emergency orange with reflective strips, ensuring it is never mistaken for anything other than what it is.
Crucible designed the Breakglass for catastrophic scenarios where security has been overwhelmed and untrained personnel need immediate access to a firearm. At Φ200 per unit installed, facilities order them by the hundreds. The weapons are inspected annually and replaced every five years. Most are never used. The ones that are used tend to generate stories worth telling.
| name | Crucible Industries Emergency SMG ESM-1 'Breakglass' |
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| category | smg |
| manufacturer | CRUCIBLE INDUSTRIES |
| tier availability | Tier 2+ |
| legality | Facility installation — special emergency licensing |
| base technologies |
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| specifications | caliber: 9mm frangible caseless effective_range: 25m rate_of_fire: 600 rpm (cyclic) magazine_capacity: 30 rounds (sealed, non-reloadable) weight: 1.5 kg |
| tactical use | The Breakglass is a last resort for facilities where security has failed. Its single-use design prevents unauthorized stockpiling, its sealed case provides accountability, and its simplified operation allows untrained personnel to deliver effective close-range fire. The frangible ammunition eliminates overpenetration risk in facility environments. The weapon's orange color and alarm system prevent covert removal but ensure visibility when needed. |
| cultural context | The Breakglass is a constant reminder that catastrophic violence is always possible. Its presence on facility walls — next to fire extinguishers and defibrillators — normalizes the expectation that civilians may need to fight. Some see this as responsible preparedness. Others see it as a dystopian admission that the social contract has failed so thoroughly that office workers need access to submachine guns. Both perspectives have merit. |
| known users |
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| story hooks |
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| ammunition type |
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| physical description | The ESM-1 is a compact, utilitarian SMG with a polymer frame and stamped steel receiver, finished in industrial gray with faded Crucible stenciling. The weapon sits locked behind reinforced polycarbonate in a wall-mounted case roughly the size of a fire extinguisher cabinet, its sealed breakaway panel bearing a red EMERGENCY label and a small alarm module in the corner. The grip is slightly oversized to accommodate BCI neural interface contacts, and the magazine well is permanently fused to a sealed 30-round mag of frangible rounds. |
| visual prompt | compact utilitarian SMG in wall-mounted emergency case, industrial gray polymer frame, faded corporate stenciling, reinforced polycarbonate cabinet, red emergency label, alarm module, stamped steel receiver, gritty neo-noir product photography, neon-lit corporate interior, rain-slicked warehouse backdrop, detailed close-up, cyberpunk emergency equipment, dark moody lighting |