Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Forge-Smith Collective Thermal Cleave 'Ember'
A double-bitted axe with both heads incorporating resistive heating elements that bring the cutting edges to 900 degrees Celsius — hot enough to melt through standard body armor and cauterize flesh on contact, but cool enough to be managed with standard heat-resistant gloves rather than the full thermal protection required by higher-temperature weapons. The Ember represents the Forge-Smith Collective's philosophy of practical lethality: hot enough to work, cool enough to carry.
The weapon's heating elements are powered by a chemical fuel cell integrated into the axe handle — a ferrocerium-based system that ignites on activation and burns steadily for approximately two hours. Unlike electronic heating systems that can be disrupted by EMP or power denial, the Ember's chemical heat source is immune to electronic interference. Once lit, it burns until the fuel is exhausted or the wielder manually vents the reaction chamber.
The double-bitted design serves a practical purpose beyond aesthetics: when one edge loses optimal temperature from repeated contact with cool targets, the wielder rotates to the second edge while the first recovers. In extended engagements, Ember wielders develop a rhythmic alternating pattern — strike, rotate, strike — that maintains consistent thermal cutting performance throughout the fight.
The weapon's heating elements are powered by a chemical fuel cell integrated into the axe handle — a ferrocerium-based system that ignites on activation and burns steadily for approximately two hours. Unlike electronic heating systems that can be disrupted by EMP or power denial, the Ember's chemical heat source is immune to electronic interference. Once lit, it burns until the fuel is exhausted or the wielder manually vents the reaction chamber.
The double-bitted design serves a practical purpose beyond aesthetics: when one edge loses optimal temperature from repeated contact with cool targets, the wielder rotates to the second edge while the first recovers. In extended engagements, Ember wielders develop a rhythmic alternating pattern — strike, rotate, strike — that maintains consistent thermal cutting performance throughout the fight.
| name | Forge-Smith Collective Thermal Cleave 'Ember' |
| aliases |
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| category | melee |
| manufacturer | FORGE-SMITH COLLECTIVE |
| tier availability | Tier 2+ (artisan availability) |
| legality | Unlicensed — artisan production, thermal weapon restrictions vary by district |
| base technologies |
|
| specifications | head_width: 15 cm per edge (double-bitted) handle_length: 55 cm total_weight: 2.2 kg edge_temperature: 900°C power_source: Ferrocerium chemical cell, 2 hours continuous EMP_vulnerability: None — chemical heat source glove_requirement: Standard heat-resistant |
| tactical use | The Ember is a middle-ground thermal weapon — less spectacular than plasma-edge designs but far more practical and sustainable. Its two-hour burn time and EMP immunity make it reliable in the extended, chaotic engagements common in GLMZ's lower tiers. The double-bitted rotation technique allows sustained thermal cutting without performance degradation. Against armored opponents, the 900°C edge softens and melts polymer armor components, creating gaps that subsequent strikes exploit. The weapon's chemical heat signature is visible on thermal imaging, making it poor for stealth — but anyone wielding a double-headed burning axe has already abandoned subtlety. |
| cultural context | The Ember has become the Forge-Smith Collective's most recognizable weapon — its burning edges are visible from a distance, and the chemical smell of the ferrocerium fuel is distinctive enough to serve as a warning. Forge-smiths who specialize in thermal axes are called 'brands' within the Collective, and their work is considered a distinct discipline from blade-making. The double-bitted rotation technique has become a recognized martial form, with formal instruction available in lower-tier combat schools. |
| known users |
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| story hooks |
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| physical description | A brutal double-bitted axe with dull carbon-steel heads, their edges traced with copper heating coils that glow faint orange when dormant. The handle is wrapped in worn leather over reinforced aluminum, with a visible fuel cell module the size of a fist integrated into the pommel—scratched, stained with coolant residue, and marked with the Forge-Smith Collective's crude hammer-and-anvil stamp. Heat scars radiate from both blade tips, and the metal bears the discolored patina of repeated thermal cycling. |
| visual prompt | double-bitted thermal axe, glowing copper heating elements, worn carbon steel, reinforced aluminum handle, integrated fuel cell module, dark industrial background, gritty product photography, neo-noir cyberpunk aesthetic, detailed close-up, heat-scarred metal, practical lethal design, moody lighting, rain-slicked reflection, worn and battle-tested |