Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Crucible Industries Kinetic Knuckles KK-3 'Jackhammer'
A set of articulated knuckle plates that incorporate a miniaturized linear accelerator in each striking surface. When the wearer throws a punch, impact sensors trigger a magnetic pulse that drives a 50-gram tungsten slug forward within each knuckle plate at the moment of contact, multiplying the strike's kinetic energy by approximately five times. The effect turns a human punch into a force comparable to a sledgehammer blow.
The KK-3's accelerator system is powered by a capacitor bank worn as a wrist cuff, connected to the knuckle plates by flexible conductive threading woven into the glove. The system recharges between punches in approximately 0.4 seconds — fast enough to augment rapid combinations but slow enough that the first hit of a flurry is always the strongest. Each knuckle plate fires independently, meaning a four-knuckle impact delivers four separate accelerated strikes in rapid succession.
Crucible developed the Jackhammer for operators who fight in environments where weapons cannot be drawn — crowd situations, security checkpoints, and the awkward grappling distances where firearms and blades are equally impractical. The weapon is concealable under standard gloves, activates on impact without any visible preparation, and turns bare-knuckle fighting into an armor-defeating capability.
The KK-3's accelerator system is powered by a capacitor bank worn as a wrist cuff, connected to the knuckle plates by flexible conductive threading woven into the glove. The system recharges between punches in approximately 0.4 seconds — fast enough to augment rapid combinations but slow enough that the first hit of a flurry is always the strongest. Each knuckle plate fires independently, meaning a four-knuckle impact delivers four separate accelerated strikes in rapid succession.
Crucible developed the Jackhammer for operators who fight in environments where weapons cannot be drawn — crowd situations, security checkpoints, and the awkward grappling distances where firearms and blades are equally impractical. The weapon is concealable under standard gloves, activates on impact without any visible preparation, and turns bare-knuckle fighting into an armor-defeating capability.
CRUCIBLE INDUSTRIES → Crucible Genomics
| name | Crucible Industries Kinetic Knuckles KK-3 'Jackhammer' | ||||||||||||||||||||
| aliases |
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| category | melee | ||||||||||||||||||||
| manufacturer | CRUCIBLE INDUSTRIES | ||||||||||||||||||||
| tier availability | Tier 3+ | ||||||||||||||||||||
| legality | Licensed — concealed augmented weapon permit | ||||||||||||||||||||
| base technologies |
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| specifications | weight: 280 g (both hands) slug_mass: 50 g per knuckle plate force_multiplication: ~5x base punch force recharge_time: 0.4 seconds per strike power_source: Wrist-cuff capacitor bank, 500 strikes per charge concealment: Under standard gloves trigger: Impact-activated sensor | ||||||||||||||||||||
| tactical use | The Jackhammer is deployed in situations where drawing a weapon is impossible, impractical, or would escalate a situation beyond desired levels. An operator wearing KK-3s can engage in what appears to be a bare-knuckle fight while delivering strikes with five times the expected force — an advantage that ends most encounters before the opponent understands what is happening. Against armored targets, the concentrated force of the accelerated tungsten slugs defeats soft armor and damages rigid plates through transmitted shock. | ||||||||||||||||||||
| cultural context | The KK-3 has blurred the line between armed and unarmed combat in GLMZ. In a city where security screening is ubiquitous, a weapon that hides under gloves and activates on contact has made every handshake, every pat on the back, every casual touch a potential threat vector. Corporate security details have responded by adding concealed-weapon scanning to their screening protocols, but the KK-3's minimal metallic signature makes detection unreliable. The phrase 'loaded hands' has entered slang to describe anyone suspected of carrying concealed impact augmentation. | ||||||||||||||||||||
| known users |
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| story hooks |
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| related entities |
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| physical description |
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| image prompt | Product photograph of Crucible Industries Kinetic Knuckles KK-3 'Jackhammer' knuckle augmentation system. Tactical glove with integrated metallic knuckle plates displayed on dark matte surface, angled to show both the articulated knuckle detail and the wrist-mounted capacitor cuff. Side-lit with dramatic cyan-white accent lighting highlighting the tungsten striking surfaces and brushed titanium cuff. Close detail shot of impact sensor geometry and conductive threading pattern visible in glove weave. Neo-noir tactical aesthetic, industrial photography style, worn but well-maintained condition. Include subtle blue LED indicator glow on cuff. Dark charcoal background with metallic reflection. --ar 3:2 --v 6 | ||||||||||||||||||||
| visual prompt | Product photograph of Crucible Industries Kinetic Knuckles KK-3 'Jackhammer' knuckle augmentation system. Tactical glove with integrated metallic knuckle plates displayed on dark matte surface, angled to show both the articulated knuckle detail and the wrist-mounted capacitor cuff. Side-lit with dramatic cyan-white accent lighting highlighting the tungsten striking surfaces and brushed titanium cuff. Close detail shot of impact sensor geometry and conductive threading pattern visible in glove weave. Neo-noir tactical aesthetic, industrial photography style, worn but well-maintained condition. Include subtle blue LED indicator glow on cuff. Dark charcoal background with metallic reflection. --ar 3:2 --v 6 |