Street Custom 'Cigarette' Pen Gun
improvised firearm
Arcturus Defense Solutions Crowd Control SMG ACSM-3 'Shepherd'
smg
Tessera Neural Assault System TNAS-1 'Puppeteer'
assault_rifle
Ablative Charge Disruption Rifle ACDR-2 'Sandpaper'
cyber
Acoustic Cavity Resonance Pistol ACRP-2 'Hollowpoint'
exotic
Acoustic Marrow Shear Rifle AMSR-6 'Tutor'
exotic
Arcturus Defense Solutions Concussive Breach Charge CBC-3 'Knocker'
explosive
Arcturus Defense Solutions Cryogenic Projector CP-4 'Frostbite'
energy
Arcturus Defense Solutions Directed EMP Rifle DER-5 'Blackout'
electromagnetic
Arcturus Defense Solutions Graviton Shield Projector GSP-1 'Aegis'
heavy
Arcturus Defense Solutions Kinetic Denial System KDS-4 'Bouncer'
heavy
Arcturus Defense Solutions Kinetic Impactor Round KIR-10 'Hammerfall'
rifle
Arcturus Defense Solutions Pulse Carbine PC-6 'Heartbeat'
electromagnetic
Arcturus Defense Solutions Orbital Strike Designator OSD-1 'Finger of God'
heavy
Arcturus Defense Solutions Microwave Area Denial MAD-3 'Sunburn'
energy
Arcturus Defense Solutions Magnetic Accelerator Rifle MAR-8 'Longbow'
rifle
Autonomous Swarm Dispersal Unit ASDU-3 'Locust'
drone
Autonomous Ferrofluid Denial Platform AFDP-2 'Tidemark'
drone
Arcturus Defense Solutions Thermal Lance TL-9 'Sunstroke'
energy
Autonomous Adhesive Denial Drone AADD-2 'Barnacle'
drone
Axiom Systems Biometric Lock Rifle BLR-3 'Personal'
rifle
Autonomous Swarm Dispersal Unit ASDU-4 'Locust'
drone
Axiom Systems Cognitive Grenade CG-1 'Brainstorm'
electromagnetic
Axiom Systems Perception Filter Rounds PFR-1 'Blind Spot'
exotic
Axiom Systems Synapse Interruptor SI-3 'Stutter'
electromagnetic
Axiom Systems Cortical Bomb CB-1 'Leash'
cyber-integrated
Axiom Systems Neural Disruptor ND-2 'Migraine'
electromagnetic
Ballistic Resonance Carbine BRC-6 'Kettledrum'
firearm
Axonal Stretch Resonance Lance
firearm
Bioelectric Cascade Charge
explosive
Barometric Implosion Carbine BIC-5 'Sinkhole'
cyber
Bioelectric Induction Lance BIL-3 'Lamprey'
melee
Biometric Denial Charge BDC-1
explosive
Bioluminescent Acoustic Disruptor BAD-2 'Choral'
exotic
Capillary Disruption Pistol CDP-2 'Bruiser'
firearm
Biophotonic Retinal Cascade Emitter BRCE-5 'Flashpoint'
energy
Carrion Defense Works Bone Saw BS-3 'Butcher'
melee
Capacitive Nerve Induction Lance CNIL-1 'Threadneedle'
energy
Carrion Defense Works Fragmentation Sleeve FS-2 'Shrapnel Hug'
explosive
Carrion Defense Works Entropic Shotgun ES-4 'Ragnarok'
shotgun
Carrion Defense Works Hemorrhage Rifle HR-6 'Bloodletter'
rifle
Carrion Defense Works Nerve Agent Micro-Dart System NAMDS-1 'Whisper'
exotic
Carrion Defense Works Miasma Projector MP-5 'Plague Bearer'
chemical
Carrion Defense Works Marrow Drill MD-7 'Dentist'
pistol
Carrion Defense Works Necrotizing Agent Sprayer NAS-2 'Rot'
chemical
Carrion Defense Works Ricochet Pistol RCH-1 'Billiard'
pistol
Carrion Defense Works Neural Lash NL-3 'Agony'
cyber-integrated
Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
chemical
Catalytic Aerosol Mortar CAM-3 'Lungful'
explosive
Catalytic Vapor Dispersal Charge CVDC-5
explosive
Cavitation Pulse Carbine CPC-2 'Bends'
firearm
Catalytic Interstitial Desiccation Drone CIDD-3 'Husk'
drone
Catalytic Spore Dispersal Drone CSDD-3 'Mulch'
drone
Cavitation Pulse Knuckles CPK-5 'Bloodwater'
melee
Cerulean Phosphene Projector CPP-3 'Phantom Light'
exotic
Cochlear Resonant Hemorrhage Projector
cyber
Coherent Thermal Excitation Rifle CTER-7 'Ashmaker'
energy
Coherent Radiation Scalpel CRS-7 'Suture'
energy
Corneal Piezoelectric Delamination Pistol
cyber
Cryogenic Dendrite Scatter Cannon CDSC-4 'Frostbite'
exotic
Coronal Discharge Projector CDP-9 'Sunburn'
exotic
Cortical Bleed Emitter CBE-4 'Lacuna'
cyber
Counter-Personnel Loiter Munition CPLM-7 'Patience'
drone
Crystalline Synovial Pressure Rifle CSPR-2 'Kneemaker'
exotic
Cryogenic Fracture Disbursement Mine CFDM-4
explosive
Dermal Induction Flayer DIF-2 'Saltwater'
exotic
Cryogenic Pressure Emitter CPE-2 'Frostbite'
energy
Dielectric Filament Anchor Drone DFAD-1 'Cobweb'
drone
Dielectric Hemorrhage Emitter DHE-4 'Blister'
energy
Dielectric Phase Inversion Glove DPIG-4 'Secondskin'
exotic
Dielectric Vitreous Humor Agitator DVHA-2 'Snowglobe'
exotic
Electrochemical Dissolution Sprayer EDS-2 'Lacquer'
exotic
Directed Overpressure Charge
explosive
Directed Oxidation Lance DOL-3 'Rustmaker'
cyber
Electrokinetic Pulse Drone EPD-3 'Thunderhead'
drone
Electrochemical Vapor Seeding Drone EVSD-4 'Rainmaker'
drone
Electrolytic Bone Density Projector EBDP-4 'Chalk'
energy
Electrostatic Adipose Polarization Drone EAPD-2 'Render'
drone
Electromagnetic Overpressure Charge EOC-8
explosive
Electrostatic Dermal Adhesion Projector
exotic
Electromagnetic Pulse Grenade EPG-5 'Deadstop'
explosive
Electrothermal Chemical Carbine ETCC-5 'Flashpoint'
firearm
Electrothermal Compression Lance ETCL-9 'Ironlung'
energy
Electrostatic Needle Array Rifle ENAR-3 'Porcupine'
firearm
Electrostatic Flensing Projector EFP-1 'Skinreader'
energy
Endolymphatic Pressure Cascade Rifle
exotic
Endothermic Synovial Disruption Rifle ESDR-1 'Lockjaw'
energy
Endocrine Cascade Volatilization Lance ECVL-5 'Burnout'
cyber
Ferroelectric Shatter Sidearm FESA-2 'Gravel'
exotic
Ferrofluid Induction Cannon FIC-6 'Ironbloom'
energy
Ferrofluid Dermal Infiltration Drone FDID-6 'Ironblush'
drone
Entropic Dielectric Pulse Emitter EDPE-5 'Candle'
energy
Galvanic Myofibril Lash
melee
Galvanic Marrow Projector GMP-1 'Marrowbone'
cyber
Galvanic Interstitial Fluid Displacement Lance
exotic
Galvanic Disruption Gauntlet GDG-2 'Palsy'
melee
Galvanic Periosteal Fatigue Emitter GPFE-4 'Hairline'
exotic
Galvanic Vapor Diffusion Pistol GVDP-1 'Saltlick'
exotic
Gauss Flechette Repeater GFR-3 'Needlerain'
firearm
Gravimetric Induction Pistol GIP-4 'Undertow'
energy
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Synaptic Overload Gauntlet SOG-3 'Seizure'
The SOG-3 is a full-hand combat gauntlet housing a dense array of transcranial magnetic stimulation coils embedded in the palm and finger assemblies. On contact with a target's skull or upper cervical spine, the gauntlet delivers a precisely timed sequence of high-intensity magnetic pulses that induce involuntary neural firing across multiple cortical regions simultaneously. The result is immediate and total motor control disruption — a generalized tonic-clonic seizure that renders the target non-functional for twelve to forty seconds, followed by a period of profound disorientation lasting several minutes.
The SOG-3's engineering challenge was achieving sufficient field strength for reliable neural induction while maintaining a chassis light enough for combat use. Zheng-Dao Bioelectric's solution was a laminated coil architecture using superconductive filament wound at near-molecular density, powered by a forearm-mounted burst capacitor that delivers the full charge in a 0.08-second pulse. The gauntlet requires skin or thin-material contact to function reliably — heavy helmets and full cranial shielding significantly reduce effectiveness, though even partial contact with an unshielded neck produces measurable impairment.
A secondary effect, noted in field reports but absent from official documentation, is the gauntlet's interaction with neural implants. Targets with cognitive augmentations — memory chips, neural co-processors, reflex accelerators — frequently experience device corruption or complete burnout alongside the induced seizure. This has made the SOG-3 particularly feared in circles where neural augmentation is common, as the loss of a high-grade cognitive implant can be professionally and financially devastating beyond the immediate physical harm.
The SOG-3's engineering challenge was achieving sufficient field strength for reliable neural induction while maintaining a chassis light enough for combat use. Zheng-Dao Bioelectric's solution was a laminated coil architecture using superconductive filament wound at near-molecular density, powered by a forearm-mounted burst capacitor that delivers the full charge in a 0.08-second pulse. The gauntlet requires skin or thin-material contact to function reliably — heavy helmets and full cranial shielding significantly reduce effectiveness, though even partial contact with an unshielded neck produces measurable impairment.
A secondary effect, noted in field reports but absent from official documentation, is the gauntlet's interaction with neural implants. Targets with cognitive augmentations — memory chips, neural co-processors, reflex accelerators — frequently experience device corruption or complete burnout alongside the induced seizure. This has made the SOG-3 particularly feared in circles where neural augmentation is common, as the loss of a high-grade cognitive implant can be professionally and financially devastating beyond the immediate physical harm.
| name | Synaptic Overload Gauntlet SOG-3 'Seizure' | ||||||||||||||||||||
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| category | exotic | ||||||||||||||||||||
| manufacturer | ZHENG-DAO BIOELECTRIC | ||||||||||||||||||||
| tier availability | Tier 3+ | ||||||||||||||||||||
| legality | Prohibited | ||||||||||||||||||||
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| specifications | effective contact area: Palm and proximal finger pads, 180cm² pulse duration: 0.08 seconds incapacitation duration: 12–40 seconds (seizure), 3–8 minutes (post-ictal disorientation) charges per capacitor: 14 full discharges recharge time: 8 seconds between activations weight: 1.8 kg (gauntlet and forearm capacitor unit) shielding defeat: Effective against targets with less than 4mm ferrous cranial shielding power source: Forearm-mounted burst capacitor, induction rechargeable | ||||||||||||||||||||
| tactical use | The SOG-3 is a close-quarters control weapon, deployed by operators who need targets alive, compliant, or simply non-functional for a defined window. In extraction operations, a single application drops a target without the mess of conventional violence. In interrogation-adjacent contexts, the post-ictal disorientation period — during which targets are conscious but cognitively impaired and highly suggestible — is considered operationally useful by those willing to work in ethically ambiguous territory. Operators typically pair the gauntlet with a conventional weapon in the off hand, as the SOG-3 requires deliberate contact to activate. | ||||||||||||||||||||
| cultural context | The SOG-3 carries a particular stigma in GLMZ's augmentation communities because of its documented tendency to corrupt neural implants. Losing a memory implant to a Seizure hit is not just a medical emergency — it can mean the permanent loss of years of stored experience, professional credentials embedded in hardware, or personality-adjacent cognitive modifications. In some subcultures, surviving a SOG-3 hit with a fried implant is spoken of almost like a death — 'the person they were' is gone. This has made the gauntlet a weapon associated with targeted erasure rather than simple violence, and those who carry it are viewed with a particular kind of hostility. | ||||||||||||||||||||
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| image prompt | Zheng-Dao Bioelectric SOG-3 Seizure gauntlet lying flat on dark gunmetal surface, dramatic side-lighting emphasizing the translucent polymer palm panel revealing intricate copper and silver superconductive coils beneath. Forearm capacitor unit with ribbed titanium cooling fins catching amber light. Faint pulsing amber LED indicators visible along the charge port. Matte charcoal and brushed titanium finish contrasting against black background. High-resolution detail shot showing the textured grip polymer and contact-sensing microcircuitry on the fingertip pads. Neo-noir combat aesthetic, industrial precision, neural warfare technology. --ar 3:2 --v 6 | ||||||||||||||||||||
| visual prompt | Zheng-Dao Bioelectric SOG-3 Seizure gauntlet lying flat on dark gunmetal surface, dramatic side-lighting emphasizing the translucent polymer palm panel revealing intricate copper and silver superconductive coils beneath. Forearm capacitor unit with ribbed titanium cooling fins catching amber light. Faint pulsing amber LED indicators visible along the charge port. Matte charcoal and brushed titanium finish contrasting against black background. High-resolution detail shot showing the textured grip polymer and contact-sensing microcircuitry on the fingertip pads. Neo-noir combat aesthetic, industrial precision, neural warfare technology. --ar 3:2 --v 6 |