The Neural Liberation Front
faction
The Patchwork Kitchen
faction
Meridian Quorum
faction
The Acolytes of DEEP CURRENT
faction
Axiom Industries
faction
Free Assembly
faction
Null Sermons
faction
Palladian Negative
faction
Seam Registry
faction
The Bilge Covenant
faction
The Archive
faction
The Aperture Communion
faction
The 92nd Street Kings
faction
The Bridge Kings
faction
The Bone Parish
faction
The Brink Society
faction
The Burnside Guard
faction
The Burden Clause
faction
The Cartesian Fold
faction
The Causeway Collective
faction
The Consensus
faction
The Collective
faction
The Composite Index
faction
The Erie Remnant
faction
The Drowned Cartographers
faction
The Dead Channel
faction
The Filament
faction
The Franchise Compact
faction
The Gauze
faction
The Fathom Line
faction
The Glass Eaters
faction
The Gleaner Brigades
faction
The Ghost Ronin
faction
The Gradient Compact
faction
The Iron Choir
faction
The Interchange
faction
The Hollow Census
faction
The Lacework Confessional
faction
The Lakebed Scrapers
faction
The Iron Lotus
faction
The Marrow Ledger
faction
The Meridian Frequency
faction
The Last Mile
faction
The Packet Rats
faction
The Oxidian Covenant
faction
The Narrows Compact
faction
The Orphanage
faction
The Pale Inheritance
faction
The Reciprocal Index
faction
The Pure Hand
faction
The Severance Bloc
faction
The Rust Prophets
faction
The Reclaimed
faction
The Siphon Collective
faction
The Shore Dogs
faction
The Signal
faction
The Tessera Residuals
faction
The Sutured Commons
faction
The Skinners
faction
The Swarm
faction
The Volt Runners
faction
The Third Rail
faction
The Unfinished Theorem
faction
The Weft Arrangement
faction
The Meridian Mavericks
faction
The Green Meridian Collective
faction
The Blackout Syndicate
faction
The Glassbreakers
faction
The Phantom Exchange
faction
The Last Frequency Radio
faction
The Stitch Network
faction
The Rust Prophets Reformation
faction
The Substrate Faithful
faction
The Flicker Collective
faction
The Resonance Communion
faction
The Silicon Apostles
faction
The Undertow
faction
The Deep Archive
faction
Brother Caspian's Flock
faction
The Neon Bodhisattvas
faction
The Circuit Makers Guild
faction
The Coffin Nails
faction
The Remembrance Society
faction
The Shelf Commons
faction
The Harbor Rats
faction
The Motherboard Mosque
faction
The Voltage Saints
faction
The Tier Zero Movement
faction
The Church of the Ascendant Signal
faction
Ironclad Solutions
faction
The Daybreak Network
faction
The Mirage Syndicate
faction
The Meridian Drift
faction
The Marrow Exchange
faction
The Daughters of Static
faction
The Last Function Initiative
faction
The Garden of Wires
faction
Switchblade Alley
faction
The Witnesses of the Last Upload
faction
The Temple of the Infinite Loop
faction
1 / 3
The Burnside Guard
The Burnside Guard is a protection racket that genuinely protects. Operating in Chicago's Burnside neighborhood — a Shelf-adjacent district too poor for corporate security and too far from anything valuable for Axiom to patrol — the Guard provides armed defense, dispute resolution, and a sense of order in exchange for weekly payments from residents and businesses. They're about ninety members strong, drawn almost entirely from the neighborhood they protect, and they take the job seriously because they're protecting their own families.
The Guard was founded by Marcus Tull, a former Axiom Security contractor who was discharged after refusing an order to clear a refugee encampment. Tull came home to Burnside, saw that his neighborhood was being eaten alive by chrome strippers, toll gangs, and opportunistic predators, and decided to apply his training to something that mattered. He recruited twenty veterans and ex-security personnel, armed them with whatever they could buy or salvage, and started patrolling. That was eight years ago. The Guard has grown, professionalized, and become an institution.
What makes the Guard complicated is the protection money. Residents who don't pay don't get protected — and in Burnside, not being protected is a death sentence. The payments are scaled to income and the Guard makes exceptions for the truly destitute, but the fundamental transaction is the same one the Iron Lotus runs: pay us or suffer. The Guard members don't see it that way. They see themselves as a subscription security service in a neighborhood that can't afford the corporate version. The residents mostly agree, though nobody likes paying.
The Guard also runs a small-arms training program for residents, maintains a medical clinic with a retired combat medic, and enforces a strict no-hard-drugs policy in their territory that has made Burnside one of the safer neighborhoods on the south side.
The Guard was founded by Marcus Tull, a former Axiom Security contractor who was discharged after refusing an order to clear a refugee encampment. Tull came home to Burnside, saw that his neighborhood was being eaten alive by chrome strippers, toll gangs, and opportunistic predators, and decided to apply his training to something that mattered. He recruited twenty veterans and ex-security personnel, armed them with whatever they could buy or salvage, and started patrolling. That was eight years ago. The Guard has grown, professionalized, and become an institution.
What makes the Guard complicated is the protection money. Residents who don't pay don't get protected — and in Burnside, not being protected is a death sentence. The payments are scaled to income and the Guard makes exceptions for the truly destitute, but the fundamental transaction is the same one the Iron Lotus runs: pay us or suffer. The Guard members don't see it that way. They see themselves as a subscription security service in a neighborhood that can't afford the corporate version. The residents mostly agree, though nobody likes paying.
The Guard also runs a small-arms training program for residents, maintains a medical clinic with a retired combat medic, and enforces a strict no-hard-drugs policy in their territory that has made Burnside one of the safer neighborhoods on the south side.
| name | The Burnside Guard |
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| motto | Our streets. Our rules. Our people. |
| ideology | Community sovereignty through organized force. The Guard believes that a neighborhood that can't defend itself will be consumed by those who can. They model themselves on military units rather than gangs — rank structure, rules of engagement, disciplinary proceedings for members who abuse their authority. |
| territory | Chicago's Burnside neighborhood, roughly twenty blocks of residential and small commercial space on the south side. |
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