The Last Dogs
Urban Ecology
The Sound of Zero
Sensory
3D Printing and Nanofabrication: Making Anything from Anything
Technology
Acoustic Surveillance Arrays: The City Listens
Technology
Addiction in GLMZ: Chemical, Digital, and Neural
Medicine
Aerial Taxi Vertiport Network: Transit for Those Above the Street
Technology
Advanced Materials: What 2200 Is Built From
Foundations
AI Content Moderation Platforms: The Invisible Editor
Technology
AI Hiring Screening Platforms: The Resume That Reads You Back
Technology
Aerial Transit Drone Corridor Systems: The Sky as Tiered Infrastructure
Transportation
AI-Driven Resource Allocation Systems: Distributing Scarcity by Algorithm
Technology
Alaska and the 13 Tribes: The First Corponations
Geopolitics
Algorithmic Justice: The Philosophy of Automated Fairness
Philosophy
AI Sentencing Advisory Systems: The Algorithm on the Bench
Technology
AI Parole Supervision Systems: Freedom Under Algorithmic Watch
Technology
Ambient Sensor Mesh Networks: The City as Nervous System
Technology
Ambient Audio Surveillance Arrays: The City That Listens Without Prompting
Technology
Archival Media Access and Historical Record Control: Who Owns Yesterday
Media
Ambient OCR Sweep Systems: Reading the Written World
Technology
The Arcturus Rapid Response Force
Military
The Atmospheric Processors: Weather Control Over the Lakes
Technology
The Arsenal Ecosystem of 2200
Violence
Augmentation Clinics: What the Procedure Is Actually Like
Medicine
Augmentation Dysphoria: When the Hardware Changes the Self
Medicine
Atmospheric Processors: How GLMZ Breathes
Technology
Augmentation Tiers & The Unaugmented
Technology
Augmentation Liability Law: Who Pays When the Implant Fails
Law
Autonomous Threat Assessment AI: Classifying Danger Before It Acts
Technology
Automated PCB Population Lines: Electronics Assembly at the Scale of the City
Technology
Autonomous Credit Scoring Engines: The Number That Defines You
Technology
Autonomous Surface Freight Crawlers: The Logistics Layer Beneath the City
Technology
The Fleet: GLMZ's Autonomous Vehicle Network
Technology
The Brain-Computer Interface: A Complete Technical History
Technology
Autonomous Vehicle Fleet Operations: Ground-Level Mobility in the Corporate Street Grid
Transportation
Your New Brain-Computer Interface: A Guide for First-Time Users
Technology
BCI Evolution Under Corporate Control
Technology
Behemoths: The Megastructure Entities
AI
Bioluminescent Technology: Living Light
Technology
Biocomputing: When They Started Growing the Processors
Technology
Bicycle and Micro-Mobility Infrastructure: Human-Scale Transit in the Megacity
Transportation
Biometric Skin Patch Surveillance: The Body as Data Terminal
Technology
Brain-Computer Interface Trajectory (2125-2200)
Technology
Black Site Interrogation Facilities: Corporate Detention Beyond Legal Reach
Espionage
Point 6: Medical & Biotech Without Ethics
Medicine
Cargo Drone Urban Delivery Corridors: The Air Layer of the Last Mile
Technology
Cap Level Zero: The Rooftop World Above the Arcologies
Geography
The Canadian Border Zone: Where Sovereignty Gets Complicated
Geopolitics
Case File: Mama Vex
Crime
Case File: The Cartographer
Crime
Case File: The Basement Butcher
Crime
Case File: The Archivist
Crime
Case File: The Collector of Faces
Crime
Case File: The Debt Collector
Crime
Case File: The Conductor
Crime
Case File: The Deep Current Killer
Crime
Case File: The Echo
Crime
Case File: The Elevator Ghost
Crime
Case File: The Dream Surgeon
Crime
Case File: The Dollmaker
Crime
Case File: The Frequency Killer
Crime
Case File: The Geneware Wolf
Crime
Case File: The Good Neighbor
Crime
Case File: The Gardener of Sublevel 30
Crime
Case File: The Lamplighter
Crime
Case File: The Kindly Ones
Crime
Case File: The Inheritance
Crime
Case File: The Lullaby
Crime
Case File: The Memory Eater
Crime
Case File: The Last Analog
Crime
Case File: The Limb Merchant
Crime
Case File: The Neon Angel
Crime
Case File: The Mirror Man
Crime
Case File: The Pale King
Crime
Case File: The Saint of Level One
Crime
Case File: The Porcelain Saint
Crime
Case File: The Seamstress
Crime
Case File: The Red Circuit
Crime
Case File: The Silk Executive
Crime
Case File: The Splicer
Crime
Case File: The Taxidermist
Crime
Case File: The Surgeon of Neon Row
Crime
Case File: The Void Artist
Crime
Ceramic and Composite Forming Systems: Advanced Materials for Structural and Thermal Applications
Technology
Case File: Ringo CorpoNation Security Division v. Marcus "Brick" Tallow
Foundations
Case File: The Whisper Campaign
Crime
Coldwall: The Arcturus Military District
Geography
Child Rearing and Youth Development Outside Corporate Provision: Growing Up Unlisted in GLMZ
Excluded_Life
Chemical Vapor Deposition Coating Systems: Surface Engineering at the Nanoscale
Technology
Citizenship Tier Statutes: Rights by Rank
Law
Communications & Surveillance (Point 7)
Foundations
Complexity and Consciousness: The Gravitational Theory of Mind
AI
The Collapse of the Coasts: How LA, New York, and Seattle Fell
History
The Amendments That Built This World: Constitutional Changes 2050-2200
Law
Continuous Casting Polymer Extrusion Rigs: The Industrial Backbone of the Mid-Tier District
Technology
1 / 17
Drugs, Medicine, and the Immortality Question
# Drugs, Medicine, and the Immortality Question

## The Pharmaceutical Landscape of 2200

Medicine in 2200 is simultaneously the greatest achievement and the most weaponized industry in human history. The same century that saw antibiotic resistance kill millions also produced miracle treatments that would have been indistinguishable from magic in 2125. The difference between dying of a scratch infection and regrowing a severed limb is not biology. It's money.

---

## MIRACLE TREATMENTS

### Next-Generation Antibiotics

The post-antibiotic crisis of the 2040s-2060s killed tens of millions. Superbugs — MRSA-7, Pan-R Klebsiella, CRE-X, XDR-TB — tore through populations that had lost access to effective antimicrobials. The pharmaceutical profit model had no incentive to develop new antibiotics (low return on investment, short treatment courses, resistance develops anyway).

What broke the crisis wasn't a new antibiotic. It was a new paradigm.

**Phage Therapy 2.0:** Bacteriophage engineering — custom-designed viruses that target specific bacterial strains — became the primary weapon against superbugs. Helix BioSystems' **PhageForge** platform can sequence a patient's infection, design a targeted phage, manufacture it, and deliver it within 72 hours. The phage kills the bacteria and nothing else. No collateral damage to gut flora. No resistance development (the phage evolves with the bacteria). The catch: each treatment is bespoke. Mass production is impossible. Cost per course: Φ12,000-40,000. The rich get phage therapy. The poor get prayer.

**Broad-Spectrum Nanobiotic:** Helix's crown jewel. **Decimycin-IV** is not a chemical antibiotic — it's a nanite swarm programmed to identify and disassemble bacterial cell walls regardless of resistance profile. One injection clears any bacterial infection in 6-24 hours. It works on everything. It is the single most effective antimicrobial ever created. Cost per dose: Φ8,500. Annual production: enough for 200 million doses. Global demand: 4 billion doses. The math is the cruelty.

**Street-Level Reality:** In the ungoverned zones, people still die of infected cuts. Keeler-Brandt LifeSciences (Corp #82) produces generic phage kits at Φ200/course — effective but crude, with a 15% failure rate. Black clinic docs maintain libraries of pre-designed phages for common infections. The Undertow has its own folk pharmacology: fermented honey poultices, UV-sterilized maggot debridement, colloidal silver (still doesn't work, still won't die as a belief). The gap between corpo medicine and street medicine is the gap between the 22nd century and the 14th.

### Organ Cloning and Limb Regeneration

The organ shortage ended in the 2060s. Not because of altruism — because of manufacturing.

**Bioprinted Organs:** Helix BioSystems' organ printing facilities produce hearts, kidneys, livers, lungs, and pancreases from the patient's own stem cells. The organ is genetically identical to the patient's biology. Zero rejection risk. The process takes 4-8 weeks depending on organ complexity. A bioprinted heart costs Φ180,000. A bioprinted kidney costs Φ95,000. These prices have been stable for two decades because Helix controls the patents and has no incentive to reduce them.

**Limb Regeneration:** The axolotl breakthrough. In the 2070s, Helix cracked the genetic regulatory framework that allows axolotls to regrow entire limbs. Applied to human biology through targeted gene therapy, the **Regen Protocol** activates dormant regenerative pathways in human tissue. A severed finger regrows in 6 weeks. A hand in 4 months. A full arm in 8-12 months. The regrown limb is biologically identical to the original — not a prosthetic, not a clone, the actual limb rebuilt cell by cell from the stump.

The Regen Protocol requires continuous pharmaceutical support during regrowth — a cocktail of growth factors, immune modulators, and gene therapy boosters administered through a temporary implant at the amputation site. Total treatment cost for a full arm: Φ420,000. Plus Φ2,200/month in maintenance drugs for the 8-12 month growth period.

**Who gets it:** Tier 3+ corpo employees with comprehensive health coverage. Tier 4-5 elites who can pay out of pocket. Arcturus military personnel (the military contract covers combat limb loss). Nobody in the ungoverned zones.

**The irony:** Limb regeneration made cybernetic arm replacement a choice rather than a necessity. Some people who could regrow their arm choose a cybernetic replacement instead — because the cybernetic arm is faster, stronger, and has integrated tools. Regeneration restored the option of being biological. The market ensured that many people choose not to be.

### Cancer: Solved (For Some)

**OncoNull** — Helix's cancer elimination therapy. A personalized nanite treatment that identifies and destroys cancer cells anywhere in the body with 99.7% efficacy. One course. Three injections over ten days. Cancer gone. All types. All stages.

Released in 2171. Current cost: Φ340,000 per course.

In 2200, cancer is a disease of poverty. The wealthy don't get cancer — not because they're immune, but because their annual medical screening catches cellular anomalies at the pre-cancerous stage and OncoNull eliminates them before they become tumors. For the 17 billion people who can't afford OncoNull, cancer remains a leading cause of death.

The same company that cured cancer profits from its continued existence as a disease of the poor. This is not a contradiction in the corpo worldview. This is the business model.

---

## THE DRUG LANDSCAPE

### Cognitive Enhancers (Legal — Corpo-Distributed)

**Clarion** — Tessera's flagship cognitive enhancer. A daily sublingual tablet that increases working memory capacity, processing speed, and sustained attention by 20-40%. Standard issue for Tier 3+ corpo employees. Side effects: dependency develops within 6 weeks. Withdrawal symptoms include cognitive fog, emotional dysregulation, and a persistent sense that your thoughts are moving through mud. Stopping Clarion after extended use doesn't return you to baseline — it drops you below baseline. The enhanced you was borrowed. The deficit is yours to keep.

**NeuVeil** — Zheng-Dao's anti-anxiety compound. Suppresses cortisol response, smooths emotional volatility, creates a persistent state of calm competence. Marketed as "emotional optimization." Prescribed to 400 million corpo workers globally. Side effect: emotional blunting. Long-term NeuVeil users report inability to feel strong emotions of any kind — joy, grief, love, rage. The drug doesn't eliminate anxiety. It eliminates feeling. Corpo workers on NeuVeil describe their emotional life as "watching weather through a window." Many can't stop taking it because the return of full emotional experience after years of blunting is psychologically devastating — like being deaf for a decade and suddenly hearing a jet engine.

**Vigil** — Arcturus's wakefulness compound. Eliminates the need for sleep for up to 72 hours with no cognitive degradation. Originally developed for military operations. Now widely used by corpo workers during deadline sprints, by security forces during extended deployments, and by street operators on multi-day jobs. Side effects: after the 72-hour window, the sleep debt arrives all at once. Vigil doesn't eliminate sleep need — it defers it. The crash is total: 14-20 hours of unconsciousness that cannot be delayed or managed. An operator who miscalculates their Vigil window drops unconscious wherever they are. Some never wake up. Cardiac arrest during Vigil crash accounts for approximately 12,000 deaths annually.

### Street Drugs (Illegal — Ungoverned Zone Economy)

**Glint** — A neural stimulant that interfaces with BCI implants to create a sensation of cognitive omniscience. For 20-40 minutes, the user feels like they can perceive every data stream in their environment simultaneously — surveillance feeds, mesh network traffic, electromagnetic signatures, other people's neural handshake protocols. The sensation is partially real: Glint temporarily overclocks the BCI's sensory processing, allowing perception of signals the implant normally filters out. The experience is overwhelming, euphoric, and profoundly addictive. Withdrawal produces the opposite: a terrifying sense of cognitive blindness, as if the world has gone dark. Chronic Glint users eventually burn out their BCI's sensory filters, leaving them permanently unable to screen ambient data — every electromagnetic signal in their environment becomes noise they can't shut off. The street calls this "going bright."

**Fade** — An identity dissociative. A synthetic compound that temporarily suppresses the neural pathways associated with autobiographical memory and self-identity. For 2-4 hours, the user doesn't know who they are. They have skills, language, motor function — but no personal history, no emotional attachments, no sense of self. Users describe the experience as "being nobody." For people carrying massive trauma (facility survivors, combat veterans, excluded individuals who lost everything), Fade offers temporary relief from being themselves. Addiction is near-universal because the return of identity after a Fade session feels like being re-injured. The drug doesn't heal trauma. It lets you forget you have it. Then it reminds you.

**Drift** — A time-perception modifier. Slows subjective experience of time by a factor of 3-5x. A 30-minute Drift session feels like 2-3 hours of lived experience. Users report that Drift makes every sensation — touch, taste, sight, sound — achingly vivid, as if the world has been turned up to maximum resolution. Popular in the pleasure economy (Velvet Circuit venues stock it), among artists and musicians (the extended perception allows composition at a pace impossible in normal consciousness), and among people who simply want more time. Because time is the one thing corponations can't manufacture and sell. Except now they can. Side effects: chronic users develop temporal dysphoria — a persistent sense that normal-speed reality is unbearably fast and shallow. Some long-term Drift users can no longer function in real-time conversation because other people's words arrive too quickly to process.

**Sever** — The anti-augmentation drug. A compound that temporarily blocks all communication between biological neural tissue and SNT (Synthetic Neurovascular Tissue) interfaces. For 1-4 hours, every cybernetic implant in the user's body goes silent. The BCI stops processing. The cyber eyes stop recording. The payment chip stops transmitting. The user is, for the duration, a Blank.

Sever is used by: operators who need to go dark for a job, corpo workers who want a few hours of genuine privacy, augmented individuals who want to remember what baseline human cognition feels like, and addicts who are addicted to the experience of not being augmented — which is its own form of dependency.

Sever is illegal in every corponation jurisdiction because a population that can voluntarily disconnect from the surveillance and control architecture is a population that cannot be managed.

**Whisper** — Not to be confused with the neural injector weapon of the same street name. Whisper is a synthetic empathogen — a compound that creates a profound, temporary sense of emotional connection with other people. Users report feeling the emotions of everyone in their physical proximity as if those emotions were their own. In a world of NeuVeil-blunted corpo workers, surveillance-paranoid operators, and traumatized excluded populations, Whisper offers something that has become genuinely rare: the experience of feeling another person's feelings. It is the most popular drug in the ungoverned zones. It is also the most dangerous, because empathic overload in a crowded Undertow corridor — feeling the grief and rage and despair of a hundred traumatized people simultaneously — can cause permanent psychological damage. The street calls a Whisper overdose "drowning in everyone."

### Pharmaceutical Warfare

Drugs are weapons. This is not a metaphor.

**Compliance compounds** — Aerosolized pharmaceuticals dispersed through arcology ventilation systems during "disturbance events." Anxiety suppressants, aggression dampeners, and trust-enhancers that turn a potential riot into a calm, cooperative crowd. The residents don't know they've been dosed. The compound metabolizes before it can be detected. Every major corponation with residential territory has compliance compound capability. Most have used it. None acknowledge it.

**Targeted dependency** — Engineering addiction into a population for control purposes. A corponation distributes a free "wellness supplement" to employees that creates a dependency requiring continued employment to maintain. Leaving the job means withdrawal. This is technically not illegal because the supplement is classified as a workplace health benefit, not a controlled substance.

**Sabotage dosing** — Introducing pharmaceuticals into a competitor's water supply, ventilation, or food distribution. Subtle — not poisons, but compounds that reduce cognitive function by 10-15%, increase error rates, lower morale. Enough to degrade a competitor's workforce productivity without creating a detectable health event. The silent war fights with milligrams.

---

## THE IMMORTALITY QUESTION

### Can You Back Yourself Up?

Yes. Sort of. It depends on what you mean by "you."

**Neural State Capture (NSC)** — Tessera and Anamnesis Corp (Corp #90) both offer neural state capture services. A high-resolution scan of the brain's complete synaptic architecture — every connection, every weight, every pattern — captured through the BCI and stored as a digital file. The scan takes 4 hours. The file size is approximately 2.4 petabytes. The scan is not destructive — you walk out the same person you walked in.

The file is a complete map of your brain at the moment of capture. Your memories. Your personality. Your skills. Your fears. Your WOUND, your IDEAL, your ID, your SHADOW, your MASK, your GHOST — all of it, encoded in synaptic architecture, preserved as data.

**What you can do with the backup:**

- **Restore to a cloned body.** Helix can grow a biological clone of your body in 14-18 months. Tessera can imprint the neural state capture onto the clone's brain through a controlled SNT integration process. The clone wakes up with your memories, your personality, your sense of self — up to the moment of the last backup. Everything that happened between the backup and the death is lost.

- **Run as a digital entity.** The neural state can be instantiated in a computational substrate — a simulated brain running on hardware. The digital version of you experiences consciousness (or something that reports experiencing consciousness) in a virtual environment. It thinks it's you. It remembers being you. It has your personality.

- **Partial restoration.** Specific memories, skills, or personality patterns can be extracted from a backup and integrated into a living person's existing neural architecture through BCI. A surgeon who loses fine motor skills to neural damage can have their motor patterns restored from a pre-damage backup. A trauma victim can have specific traumatic memories identified in the backup and... edited.

**What the backup is NOT:**

It is not you. This is the crux.

The backup is a copy. The moment it's created, the original (you) and the copy (the file) begin diverging. You continue having experiences. The file doesn't. When you die and the backup is restored to a clone, the entity that wakes up has your memories up to the backup point. It doesn't have the memories of your death. It doesn't have the experiences between backup and death. It is a person who remembers being you, believes it is you, and has every personality trait, memory, and cognitive pattern you had at the time of backup.

But the you that died is dead. The restored entity is a new person with an old person's memories. The original consciousness — whatever consciousness is — ended.

**Is that immortality?**

Depends who you ask.

**Tessera's marketing says:** Yes. "Continuity of self through neural state preservation. Death is an interruption, not an ending."

**The philosophical community says:** No. The backup is a copy. The copy is not the original. Consciousness is not data — it is process. You can copy the state of a process, but running the copy is a new process, not a continuation of the old one. The person who died is dead. The person who wakes up is someone else who thinks they're the first person.

**GHOST says:** This is the worst possible question. Because if the backup is you, then you were always copyable, which means you were always replaceable, which means "you" was never a meaningful category. And if the backup isn't you, then death is real and the backup is a lie that walks around wearing your face. Either answer destroys the concept of self. GHOST doesn't ask "am I alive?" GHOST asks: "which one am I?"

**The practical reality in 2200:**

Neural state capture costs Φ2.8 million per backup. Clone body growth costs Φ1.4 million. Restoration costs Φ800,000. Total cost of one "death and restore" cycle: approximately Φ5 million.

The ultra-wealthy maintain regular backups — monthly or quarterly neural state captures. They can afford to die. Death for them is an inconvenience measured in the months of experience lost between last backup and death, plus 14-18 months of clone growth.

For everyone else, death is still death.

The existence of backup-and-restore has created a class of people who are functionally immortal — not because they can't die, but because their death doesn't stick. These people (primarily Tier 5 dynastic families and corponation board members) take risks that mortal people wouldn't, make decisions on timescales that mortal people can't, and relate to other humans with a detachment that comes from knowing that the person they're talking to is permanent and they are not. Or rather: the person they're talking to is permanent, and they are *serial* — a sequence of copies, each one beginning where the last backup left off, with gaps where death happened.

**The identity crisis:** A person who has been backed up and restored three times has a philosophical problem. Are they the original person? Are they the third copy? Are they all four (original plus three copies) simultaneously? Their memories say they're continuous. The reality says they're not. GHOST lives here permanently.

**The murder question:** If you kill someone who has a backup, is it murder? The person will be restored. They'll lose some memories. But they'll exist. Is killing a backed-up person more like assault (temporary harm) than murder (permanent destruction)? Corpo tribunals have ruled inconsistently. Some classify killing a backed-up individual as "temporary cessation of consciousness" — a crime, but not murder. Others maintain that the original consciousness died and the backup is a different legal person, making it murder regardless.

The question is unresolved. It may be unresolvable. That's the point.

### The Drop-Dead-and-Wipe

You asked: can you take a backup and then drop dead and wipe?

Yes. It's called a **Clean Slate.**

A Clean Slate is the process of: taking a neural state backup, then deliberately dying (medically assisted cessation), then having the backup restored to a clone body. The purpose: the clone wakes up with your memories and personality but in a fresh biological body — no accumulated toxin damage, no chronic conditions, no aging, no neural scarring from degraded cybernetics, no accumulated pharmaceutical dependencies.

The Clean Slate is the ultimate reset button. It's used by:

- **Life extension patients** whose biological bodies have reached the limits of medical maintenance. Rather than continue patching a 180-year-old body, they back up and start fresh in a 25-year-old clone.
- **Augmentation survivors** whose cybernetic hardware has scarred too deeply into their neural tissue to be safely removed. The backup captures the mind. The clone body is grown without the hardware. The restored person is clean — no implants, no firmware, no SNT scarring. A Blank by choice, with all the memories of an augmented life.
- **People running from themselves.** A Clean Slate wipes the body but not the mind. The memories remain. But some people believe — or hope — that a fresh body will feel different enough to constitute a fresh start. It doesn't. WOUND doesn't live in the body. WOUND lives in the synaptic architecture. The backup preserves it perfectly. You wake up in a new body with the same old damage.

**Cost:** Φ5-7 million for the full cycle. Affordable only for Tier 4-5.

**The street version:** There is no street version. But there are rumors of black clinic operators who offer partial wipes — not a full backup-and-restore, but selective memory deletion through BCI manipulation. Delete the trauma. Delete the facility. Delete the three years you spent in indenture. Wake up lighter.

The rumors are true. The deletions are imperfect. The brain doesn't store memories in discrete files — it stores them in overlapping patterns of synaptic connection. Deleting one memory damages adjacent memories. A person who deletes their facility trauma also loses fragments of everything temporally adjacent: the year before, the year after, faces, names, skills learned during that period. The deletion leaves holes. The person knows the holes are there. They don't know what was in them.

GHOST: "Something was here. I can feel the shape of it. I don't know what it was, but I know it mattered."

That is its own kind of haunting.
file namedrugs_medicine_immortality
titleDrugs, Medicine, and the Immortality Question
categoryMedicine
line count161
headings
  • Drugs, Medicine, and the Immortality Question
  • The Pharmaceutical Landscape of 2200
  • MIRACLE TREATMENTS
  • Next-Generation Antibiotics
  • Organ Cloning and Limb Regeneration
  • Cancer: Solved (For Some)
  • THE DRUG LANDSCAPE
  • Cognitive Enhancers (Legal — Corpo-Distributed)
  • Street Drugs (Illegal — Ungoverned Zone Economy)
  • Pharmaceutical Warfare
  • THE IMMORTALITY QUESTION
  • Can You Back Yourself Up?
  • The Drop-Dead-and-Wipe
related entities
  • Helix Biosystems
  • The Undertow
  • DEEP CURRENT
  • The Marrow Market
  • Sterling-Nakamura Legal Override Pistol LOP-1 'Compliance'
  • LifeWire EchoForm Subvocal Communicator
  • Umbraline PhoneShell PS-X 'Last Call'
  • Zheng-dao Bioelectric
  • Norwood Quiet
  • Sterling-Nakamura Executive Defense Pistol EDP-1 'Handshake'
  • Biometric Denial Charge BDC-1
  • ShieldTech SB-3 'Groundstrike'
  • Reed Dlamini-Touré
  • Arcturus Defense Solutions
  • UNKNOWN ORIGIN Anamnesis E.L.F. Bridge Theta
  • Carrion Defense Works Pathogen Delivery System PDS-4 'Typhoid'
  • Street Custom 'Molotov Standard' Incendiary Bottle
  • The Human Baseline Alliance
  • Ossuary Arms Memento Vivere OA-7 'Momento'
  • GLMZ
  • The Drop
  • Renata Calvillo
  • Sentinel-Guard-88
  • Lacuna Genomics
  • Irontide Tidal Energy
  • Tessera Corponation
  • Vega Árnason-Mensah
  • Alejandro Owusu-Castañeda
  • Soren Sokolov
  • Circuit
  • Azamat Cardenas-Mukherjee-Kulkarni
  • Frost Sigurdsson-Morimoto
  • Silver
  • IRONLIMB Spectre SV-4 Stealth Arm
  • Neural Palate
  • Mikhail Malhotra-Lewandowski-Rakhimov
  • TESSERA PA-5 'Attendant'
  • Rune Kovács-Tehrani
  • Slagworks Industrial
  • Frost Boudiaf
  • Hearthstone Firearms Watchtower Rifle HWR-4 'Vigil'
  • Drift
  • Koda Makwa
  • Siddharth Deshpande
  • Slate
  • Ossuary Arms Memento Mori OA-3 'Wake'

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