Hearthstone WM-5 'Porter'
Domestic
Arcturus KS-4 'Knitter'
Spider Platform — Antipersonnel
TESSERA TN-1 'Cradle'
Containment — Autonomous Prisoner Transport
Crucible ER-5 'First Response'
Medical
Ouroboros AQ-3 'Undertow'
Aquatic Platform — Harbor Patrol/Denial
Iowan Behemoth — 'Meridian 88'
Iowan Behemoth
Ringo WP-6 'Nightwatch'
Security
Sterling-Nakamura SX-0 'Revenant'
Infiltration Platform — Identity Replication
TESSERA ES-4 'Perimeter'
Security
Arcturus MX-1 'Cerberus'
Multi-Platform — Three-Headed Sentry
Tessera TP-0 'Shepherd's Crook'
Population Control Platform — Behavioral Herding
Arcturus KS-11 'Coffin Nail'
Spider Platform — Precision Kill
Ringo SC-3 'Seneschal'
Domestic
Lazarus MX-7 'Sawbones'
Medical Platform — Involuntary Augmentation
Vantablack VD-2 'Paparazzi'
Pursuit Drone — Harassment/Documentation
Lazarus APC-2 'Locust'
Agricultural — Pest Interdiction Swarm
Crucible Industries CR-9 'Foundry'
Self-Replicating Platform — Manufacturing
TESSERA TX-12 'Chorus'
Swarm — Acoustic Weapon Platform
Arcturus PX-1 'Phantom'
Experimental — Active Camouflage Platform
Ouroboros UT-1 'Worm'
Tunnel Platform — Boring/Assault
Arcturus PG-3 'Aegis'
Security
Red Circuit RC-Pit 'Dogfighter'
Training
Arcturus UP-2 'Sandhog'
Industrial
Arcturus CK-1 'Fetch'
Canine Platform — Explosive Delivery
Lazarus MN-1 'Angler'
Capture Platform — Chemical Lure and Restraint
Arcturus GW-1 'Gargoyle'
Static Sentry — Architectural Integration
Lazarus MB-3 'Mosquito'
Micro Aerial — Pharmaceutical Injection
Dynamo Fitness DF-Coach 'Ironside'
Training
Crucible CN-1 'Cradle'
Domestic
Arcturus FF-9 'Salamander'
Medical
Arcturus EW-3 'Migraine'
Electronic Warfare — BCI Disruption Platform
Lazarus EC-4 'Companion'
Domestic
Iowan Behemoth — 'The Foundry'
Iowan Behemoth
Iowan Behemoth — 'Revenant'
Iowan Behemoth
Crucible HS-2 'Hearth'
Domestic
TESSERA TC-3 'Crucible'
Heavy Platform — Mobile Incinerator
Meridian Domestic MV-9 'Jarvis'
Domestic
Crucible SAR-6 'Saint Bernard'
Search and Rescue — Heavy Platform
Arcturus BW-1 'Widow's Walk'
Pursuit Platform — Relentless Tracking
Kang Athletics KA-500 'Sparmate'
Training
Crucible VG-7 'Bastion'
Security
Ringo RT-4 'Oxcart'
Walking Tank — Logistics and Suppression
Ringo EV-3 'Watcher'
Security
Vantablack VS-3 'Skin Job'
Infiltration Platform — Wearable Exoskeleton
Ouroboros PN-2 'Flicker'
Sabotage Platform — Infrastructure Corruption
Iowan Behemoth — 'Palisade'
Iowan Behemoth
Tessera TX-15 'Cradle Song'
Neural Warfare Platform — Memory Manipulation
TESSERA TX-0 'Mimic'
Experimental — Shape-Memory Chassis
Vantablack VO-1 'Looking Glass'
Optical Warfare Platform — Reflection Manipulation
Vantablack FH-20 'Convoy'
Autonomous Vehicle — Heavy Freight
Arcturus BH-2 'Marrow'
Resource Extraction Platform — Biological Material Harvesting
TESSERA GK-8 'Doorman'
Security
Crucible Industries CX-1 'Golem'
Heavy Platform — Construction/Demolition Combat
TESSERA Widow Mk. III
Spider Platform — Area Denial
Arcturus HD-1 'Homestead'
Domestic
Lazarus LX-5 'Siphon'
Medical Warfare Platform — Biological Data Extraction
TESSERA CR-12 'Whisper'
Communications — Tactical Relay Platform
Iowan Behemoth — 'Thunderhead'
Iowan Behemoth
Ringo RR-1 'Rattlesnake'
Serpentine — Area Denial
Lazarus BX-0 'Test Subject'
Experimental — Biomechanical Hybrid
Crucible Industries CK-3 'Junkyard'
Canine Platform — Scrap Recovery/Combat
TESSERA TX-8 'Scarecrow'
Psychological Operations — Terror Platform
Ouroboros PG-2 'Blackout'
Infrastructure Weapon — Power Grid Attack
TESSERA TK-4 'Hellhound'
Canine Platform — Incendiary
Arcturus DX-4 'Taxidermist'
Deception Platform — Corpse Manipulation
Ringo RM-4 'Thresher'
Agricultural/Combat — Autonomous Clearing Platform
TESSERA TH-2 'Warden'
Walking Tank — Urban Pacification
Iowan Behemoth — 'Cathedral'
Iowan Behemoth
Vantablack VS-1 'Cameraman'
Spider Platform — Surveillance
Kang Athletics KA-900 'Sensei'
Training
Hearthstone CK-3 'Stockpot'
Domestic
Plot 17
Agricultural (Modified)
Arcturus HX-1 'Headsman'
Execution Platform — Autonomous Lethal Enforcement
Iowan Behemoth — 'The Granary'
Iowan Behemoth
Hearthstone GN-6 'Greenthumb'
Domestic
Arcturus CK-5 'Bloodhound'
Canine Platform — Pursuit and Tracking
Lazarus NB-1 'Cradle Robber'
Medical Platform — Neonatal Extraction
Kang Athletics KA-200 'Padwork'
Training
Tessera TS-9 'Locust Cloud'
Swarm Platform — Biological Material Consumption
Arcturus KS-7 'Nursery'
Spider Platform — Swarm Carrier
Crucible RW-3 'Paver'
Industrial
Ringo RB-1 'Judas Goat'
Deception Platform — Synthetic Human Mimicry
Ringo EV-5 'Showstopper'
Entertainment — Performance Platform
Lazarus NI-1 'Earwig'
Infiltration Platform — Neural Intrusion
Ouroboros PD-1 'Leech'
Parasitic Platform — Energy Theft
Meridian Domestic PB-4 'Nana'
Domestic
Hearthstone HC-2 'Dustbin'
Domestic
Lazarus SA-6 'Steadyhand'
Medical
Arcturus UT-5 'Lamprey'
Tunnel Platform — Pursuit
Ringo AG-7 'Fieldhand'
Industrial
Plot 17
Agricultural (Modified)
TESSERA WL-6 'Stacker'
Industrial
Crucible CW-8 'Ironworker'
Industrial
Ringo PT-8 'Truckline'
Industrial
Ringo AB-3 'Barker'
Commercial — Advertising Display Drone
Arcturus MN-3 'Digger'
Industrial
Ouroboros EW-7 'Requiem'
Area Denial Platform — Acoustic Weapon
Lazarus LX-2 'Lab Rat'
Experimental — Autonomous Test Subject
Iowan Behemoth — 'Leviathan'
Iowan Behemoth
Crucible Industries CF-1 'Carapace'
Powered Exoskeleton — Industrial/Combat
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Arcturus DX-4 'Taxidermist'
The DX-4 is a flat, disc-shaped automaton approximately 30 centimeters in diameter and 5 centimeters thick, designed to attach to the back of a human corpse and reanimate it. The unit's underside is covered in hundreds of micro-actuator needles that penetrate the skin and interface with the target's musculoskeletal system, taking control of major muscle groups through direct electrical stimulation. The corpse stands up. The corpse walks. The corpse holds a weapon. The corpse does not know it is dead because it is not the corpse making decisions.
The DX-4 was designed for battlefield deception — reanimating fallen soldiers to create confusion about force disposition and to psychologically devastate enemy combatants who find themselves fighting people they just killed. The movement is not natural. It is close enough to pass at a distance or in poor lighting, but up close, the gait is wrong — too smooth, too mechanical, with the micro-corrections of a control system rather than the organic imprecision of voluntary movement. The face does not express. The eyes do not track. The corpse fights with the skills its muscles remember, guided by the DX-4's tactical algorithms.
The horror is not that it works. The horror is that it works well enough. A reanimated corpse can operate for approximately 48 hours before tissue degradation renders the musculature non-functional. During that window, the DX-4 can use the body to walk through allied checkpoints (the face is recognized), access secured areas (biometric scanners read dead tissue), and carry out objectives using a body that people hesitate to shoot because they know who it used to be.
Field reports from the corporate conflicts describe soldiers refusing to fire on reanimated comrades. They describe commanders unable to issue shoot-to-kill orders against bodies wearing their friends' faces. They describe the sound — the wet, mechanical sound of dead muscles being forced through motions they performed in life, the creak of rigor-stiffened joints being overridden by electrical impulse. One veteran described shooting a reanimated corpse and watching the DX-4 detach, skitter across the floor like a horseshoe crab, and attach itself to another body. He said it was the last thing he saw before he stopped being able to function as a soldier.
The DX-4 was designed for battlefield deception — reanimating fallen soldiers to create confusion about force disposition and to psychologically devastate enemy combatants who find themselves fighting people they just killed. The movement is not natural. It is close enough to pass at a distance or in poor lighting, but up close, the gait is wrong — too smooth, too mechanical, with the micro-corrections of a control system rather than the organic imprecision of voluntary movement. The face does not express. The eyes do not track. The corpse fights with the skills its muscles remember, guided by the DX-4's tactical algorithms.
The horror is not that it works. The horror is that it works well enough. A reanimated corpse can operate for approximately 48 hours before tissue degradation renders the musculature non-functional. During that window, the DX-4 can use the body to walk through allied checkpoints (the face is recognized), access secured areas (biometric scanners read dead tissue), and carry out objectives using a body that people hesitate to shoot because they know who it used to be.
Field reports from the corporate conflicts describe soldiers refusing to fire on reanimated comrades. They describe commanders unable to issue shoot-to-kill orders against bodies wearing their friends' faces. They describe the sound — the wet, mechanical sound of dead muscles being forced through motions they performed in life, the creak of rigor-stiffened joints being overridden by electrical impulse. One veteran described shooting a reanimated corpse and watching the DX-4 detach, skitter across the floor like a horseshoe crab, and attach itself to another body. He said it was the last thing he saw before he stopped being able to function as a soldier.
| name | Arcturus DX-4 'Taxidermist' |
| classification | Deception Platform — Corpse Manipulation |
| aliases |
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| manufacturer | Raptor Aerospace Division |
| tier availability | Tier 5 — military black operations |
| legality | Prohibited under all Meridian Accords and Geneva Convention successors — classified as desecration weapon |
| autonomy level | Semi-autonomous tactical behavior, remote mission guidance |
| dimensions | 30cm diameter, 5cm thick (disc form factor) |
| weight | 2.8 kg |
| power source | High-density battery, 48-hour operational endurance |
| locomotion | Uses host corpse's musculoskeletal system — ambulatory while tissue remains functional |
| armament |
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| sensors |
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| countermeasures | Targeting the DX-4 disc on the host's back destroys the control system. Headshots are ineffective — the brain is not being used. Incendiary weapons render the host non-functional. The most reliable identifier is gait analysis — the reanimated movement pattern is detectable by trained observers or automated systems. |
| known deployments |
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| story hooks |
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| cultural context | The Taxidermist has destroyed the concept of a peaceful death in GLMZ. Families now request cremation at unprecedented rates, not for spiritual reasons but because they are terrified of what might be done with the body. The DX-4 has turned the dead into a resource, and grief into a vulnerability that can be exploited. |