Arcturus AD-7 'Vulture'
Aerial Drone — Persistent Overwatch
Arcturus BH-2 'Marrow'
Resource Extraction Platform — Biological Material Harvesting
Arcturus BW-1 'Widow's Walk'
Pursuit Platform — Relentless Tracking
Arcturus CK-1 'Fetch'
Canine Platform — Explosive Delivery
Arcturus CK-5 'Bloodhound'
Canine Platform — Pursuit and Tracking
Arcturus CK-8 'Hound of Tindalos'
Canine Platform — Dimensional Tracking
Arcturus DC-3 'Warden'
Detention — Autonomous Guard Platform
Arcturus DM-1 'Pallbearer'
Disposal — Autonomous Corpse Retrieval
Arcturus DX-4 'Taxidermist'
Deception Platform — Corpse Manipulation
Arcturus EW-3 'Migraine'
Electronic Warfare — BCI Disruption Platform
Arcturus FF-9 'Salamander'
Medical
Arcturus GE-1 'Garrison'
Security
Arcturus GW-1 'Gargoyle'
Static Sentry — Architectural Integration
Arcturus HD-1 'Homestead'
Domestic
Arcturus HW-1 'Goliath'
Walking Tank — Heavy Fire Support
Arcturus HX-1 'Headsman'
Execution Platform — Autonomous Lethal Enforcement
Arcturus KS-11 'Coffin Nail'
Spider Platform — Precision Kill
Arcturus KS-4 'Knitter'
Spider Platform — Antipersonnel
Arcturus KS-7 'Nursery'
Spider Platform — Swarm Carrier
Arcturus KS-9 'Orchard'
Spider Platform — Chemical Dispersal
Arcturus LS-5 'Sentinel'
Security
Arcturus MN-3 'Digger'
Industrial
Arcturus MX-1 'Cerberus'
Multi-Platform — Three-Headed Sentry
Arcturus NX-1 'Sandman'
Incapacitation Platform — Sleep Agent Delivery
Arcturus NX-3 'Sandcastle'
Environmental Warfare Platform — Terrain Manipulation
Arcturus PG-3 'Aegis'
Security
Arcturus PX-1 'Phantom'
Experimental — Active Camouflage Platform
Arcturus ST-4 'Verdict'
Sentry — Automated Kill Zone
Arcturus UP-2 'Sandhog'
Industrial
Arcturus UT-5 'Lamprey'
Tunnel Platform — Pursuit
Arcturus XF-1 'Jackal'
Powered Exoskeleton — Scout/Recon
Arcturus XF-3 'Ironside'
Powered Exoskeleton — Heavy Combat
Axiom Kinetics AK-Drill 'Hellweek'
Training
Crucible CN-1 'Cradle'
Domestic
Crucible CW-8 'Ironworker'
Industrial
Crucible CX-0 'Lazarus Heap'
Self-Assembling Platform — Salvage Recombination
Crucible ER-5 'First Response'
Medical
Crucible HS-2 'Hearth'
Domestic
Crucible Industries CF-1 'Carapace'
Powered Exoskeleton — Industrial/Combat
Crucible Industries CK-3 'Junkyard'
Canine Platform — Scrap Recovery/Combat
Crucible Industries CR-2 'Trapdoor'
Spider Platform — Ambush
Crucible Industries CR-9 'Foundry'
Self-Replicating Platform — Manufacturing
Crucible Industries CT-LP 'Pankrator'
Training
Crucible Industries CT-X 'Gauntlet'
Training
Crucible Industries CX-1 'Golem'
Heavy Platform — Construction/Demolition Combat
Crucible RE-2 'Receptionist'
Security
Crucible RW-3 'Paver'
Industrial
Crucible SAR-6 'Saint Bernard'
Search and Rescue — Heavy Platform
Crucible TR-7 'Triage'
Medical
Crucible VG-7 'Bastion'
Security
Crucible WR-9 'Gulliver'
Waste Processing — Sewer Maintenance
Dynamo Fitness DF-Coach 'Ironside'
Training
Hearthstone CK-3 'Stockpot'
Domestic
Hearthstone DL-5 'Longshoreman'
Industrial
Hearthstone GN-6 'Greenthumb'
Domestic
Hearthstone HC-2 'Dustbin'
Domestic
Hearthstone LP-1 'Laundress'
Domestic
Hearthstone WM-5 'Porter'
Domestic
Iowan Behemoth — 'Cathedral'
Iowan Behemoth
Iowan Behemoth — 'Ironclad'
Iowan Behemoth
Iowan Behemoth — 'Leviathan'
Iowan Behemoth
Iowan Behemoth — 'Meridian 88'
Iowan Behemoth
Iowan Behemoth — 'Meridian'
Iowan Behemoth
Iowan Behemoth — 'Obelisk'
Iowan Behemoth
Iowan Behemoth — 'Palisade'
Iowan Behemoth
Iowan Behemoth — 'Revenant'
Iowan Behemoth
Iowan Behemoth — 'The Foundry'
Iowan Behemoth
Iowan Behemoth — 'The Granary'
Iowan Behemoth
Iowan Behemoth — 'Thunderhead'
Iowan Behemoth
Kang Athletics KA-200 'Padwork'
Training
Kang Athletics KA-500 'Sparmate'
Training
Kang Athletics KA-900 'Sensei'
Training
Lazarus APC-2 'Locust'
Agricultural — Pest Interdiction Swarm
Lazarus BX-0 'Test Subject'
Experimental — Biomechanical Hybrid
Lazarus EC-4 'Companion'
Domestic
Lazarus HZ-4 'Cleanroom'
Medical
Lazarus LP-3 'Clinic Spider'
Spider Platform — Medical Enforcement
Lazarus LX-2 'Lab Rat'
Experimental — Autonomous Test Subject
Lazarus LX-5 'Siphon'
Medical Warfare Platform — Biological Data Extraction
Lazarus MB-3 'Mosquito'
Micro Aerial — Pharmaceutical Injection
Lazarus MN-1 'Angler'
Capture Platform — Chemical Lure and Restraint
Lazarus MX-7 'Sawbones'
Medical Platform — Involuntary Augmentation
Lazarus NB-1 'Cradle Robber'
Medical Platform — Neonatal Extraction
Lazarus NI-1 'Earwig'
Infiltration Platform — Neural Intrusion
Lazarus SA-6 'Steadyhand'
Medical
Meridian Domestic MV-9 'Jarvis'
Domestic
Meridian Domestic PB-4 'Nana'
Domestic
Meridian Domestic VL-2 'Valet'
Domestic
Ouroboros AQ-3 'Undertow'
Aquatic Platform — Harbor Patrol/Denial
Ouroboros EN-8 'Fiddleback'
Spider Platform — Infrastructure Sabotage
Ouroboros EW-7 'Requiem'
Area Denial Platform — Acoustic Weapon
Ouroboros PD-1 'Leech'
Parasitic Platform — Energy Theft
Ouroboros PG-2 'Blackout'
Infrastructure Weapon — Power Grid Attack
Ouroboros PN-2 'Flicker'
Sabotage Platform — Infrastructure Corruption
Ouroboros RS-3 'Dung Beetle'
Waste Processing — Surface Collection
Ouroboros SC-4 'Roomba'
Municipal — Street Cleaning Platform
Ouroboros UT-1 'Worm'
Tunnel Platform — Boring/Assault
Plot 17
Agricultural (Modified)
Red Circuit RC-Pit 'Dogfighter'
Training
Ringo AB-3 'Barker'
Commercial — Advertising Display Drone
Ringo AG-7 'Fieldhand'
Industrial
Ringo AX-12 'Harvester'
Spider Platform — Heavy Assault
Ringo CP-2 'Constable'
Security
Ringo DV-4 'Courier'
Industrial
Ringo EV-3 'Watcher'
Security
Ringo EV-5 'Showstopper'
Entertainment — Performance Platform
Ringo PT-8 'Truckline'
Industrial
Ringo RB-1 'Judas Goat'
Deception Platform — Synthetic Human Mimicry
Ringo RB-3 'Little Lamb'
Tactical Platform — Deception/Lure
Ringo RE-2 'Scarab'
Micro Platform — Internal Sabotage
Ringo RK-2 'Stray'
Canine Platform — Chemical Dispersal
Ringo RM-4 'Thresher'
Agricultural/Combat — Autonomous Clearing Platform
Ringo RR-1 'Rattlesnake'
Serpentine — Area Denial
Ringo RT-4 'Oxcart'
Walking Tank — Logistics and Suppression
Ringo SC-3 'Seneschal'
Domestic
Ringo WP-6 'Nightwatch'
Security
Sterling-Nakamura SX-0 'Revenant'
Infiltration Platform — Identity Replication
TESSERA CC-6 'Shepherd'
Crowd Control — Mobile Barrier
TESSERA CR-12 'Whisper'
Communications — Tactical Relay Platform
TESSERA DW-3 'Docent'
Domestic
Tessera Dynamics TD-MK4 'Opponent'
Training
TESSERA ES-4 'Perimeter'
Security
TESSERA FT-2 'Assembler'
Industrial
TESSERA GK-8 'Doorman'
Security
TESSERA PA-5 'Attendant'
Domestic
TESSERA TC-3 'Crucible'
Heavy Platform — Mobile Incinerator
TESSERA TD-3 'Hornet'
Aerial Drone — Swarm Attack
TESSERA TH-2 'Warden'
Walking Tank — Urban Pacification
TESSERA TK-4 'Hellhound'
Canine Platform — Incendiary
TESSERA TN-1 'Cradle'
Containment — Autonomous Prisoner Transport
Tessera TP-0 'Shepherd's Crook'
Population Control Platform — Behavioral Herding
TESSERA TS-1 'Locust'
Swarm — Ground Assault
Tessera TS-9 'Locust Cloud'
Swarm Platform — Biological Material Consumption
TESSERA TW-6 'Jumper'
Spider Platform — Rapid Assault
TESSERA TX-0 'Mimic'
Experimental — Shape-Memory Chassis
TESSERA TX-12 'Cerebral Dirge'
Swarm — Acoustic Weapon Platform
Tessera TX-13 'Mourner'
Surveillance Platform — Long-Duration Observation
Tessera TX-15 'Cradle Song'
Neural Warfare Platform — Memory Manipulation
TESSERA TX-8 'Scarecrow'
Psychological Operations — Terror Platform
TESSERA Widow Mk. III
Spider Platform — Area Denial
TESSERA WL-6 'Stacker'
Industrial
TESSERA WM-8 'Albatross'
Environmental — Weather Monitoring Platform
Vantablack AT-4 'Phantom Cab'
Autonomous Vehicle — Urban Transport
Vantablack FH-20 'Convoy'
Autonomous Vehicle — Heavy Freight
Vantablack VD-2 'Paparazzi'
Pursuit Drone — Harassment/Documentation
Vantablack VO-1 'Looking Glass'
Optical Warfare Platform — Reflection Manipulation
Vantablack VS-1 'Cameraman'
Spider Platform — Surveillance
Vantablack VS-3 'Skin Job'
Infiltration Platform — Wearable Exoskeleton
Void Ring VR-0 'Phantom Limb'
Training
Vantablack VS-3 'Skin Job'
The VS-3 is not an automaton that a person operates. It is an automaton that operates a person. The unit is a full-body exoskeletal suit, 2 millimeters thick, made of an adaptive polymer that conforms perfectly to the wearer's skin. It is applied like a liquid and dries into a flexible, transparent second skin that is invisible to the naked eye. Once bonded, the VS-3 monitors the wearer's motor commands through dermal nerve signal detection and can override them.
The Skin Job was designed for handler control of undercover operatives — ensuring that field agents in high-stress situations make the correct decisions by removing their ability to make incorrect ones. The operative walks into a meeting, smiles at the right moments, shakes the right hands, and says the right words. If the operative's nerve signals indicate they are about to deviate from the mission plan — flinch, hesitate, run — the VS-3 overrides their motor control and executes the correct movement instead. The operative is a passenger in their own body.
The override is not obvious. The VS-3 does not puppet the wearer with jerky, mechanical movements. It is more subtle than that — it nudges. A hand that was reaching for a weapon is redirected to a pocket. A foot that was turning to run takes a step forward instead. A jaw that was clenching in anger relaxes into a smile. The wearer feels the corrections as a strange, dreamlike dissociation — their body doing things they did not decide to do, smoothly, naturally, as if they had intended to do them all along. Extended wear produces a psychological condition that Vantablack's medical team calls 'agency dissolution' — the wearer gradually loses the ability to distinguish between their own intentions and the suit's corrections.
Three operatives have been recovered after long-duration VS-3 deployments. All three exhibited severe depersonalization and motor control dysfunction — their nervous systems had been so thoroughly co-opted by the suit that removing it left them unable to perform basic voluntary movements without conscious effort. One operative described the experience as 'forgetting how to be the person making the choices.' She required eighteen months of rehabilitation. She still hesitates before every movement, checking to make sure it was her idea.
The Skin Job was designed for handler control of undercover operatives — ensuring that field agents in high-stress situations make the correct decisions by removing their ability to make incorrect ones. The operative walks into a meeting, smiles at the right moments, shakes the right hands, and says the right words. If the operative's nerve signals indicate they are about to deviate from the mission plan — flinch, hesitate, run — the VS-3 overrides their motor control and executes the correct movement instead. The operative is a passenger in their own body.
The override is not obvious. The VS-3 does not puppet the wearer with jerky, mechanical movements. It is more subtle than that — it nudges. A hand that was reaching for a weapon is redirected to a pocket. A foot that was turning to run takes a step forward instead. A jaw that was clenching in anger relaxes into a smile. The wearer feels the corrections as a strange, dreamlike dissociation — their body doing things they did not decide to do, smoothly, naturally, as if they had intended to do them all along. Extended wear produces a psychological condition that Vantablack's medical team calls 'agency dissolution' — the wearer gradually loses the ability to distinguish between their own intentions and the suit's corrections.
Three operatives have been recovered after long-duration VS-3 deployments. All three exhibited severe depersonalization and motor control dysfunction — their nervous systems had been so thoroughly co-opted by the suit that removing it left them unable to perform basic voluntary movements without conscious effort. One operative described the experience as 'forgetting how to be the person making the choices.' She required eighteen months of rehabilitation. She still hesitates before every movement, checking to make sure it was her idea.

| rating | 0 |
| vote count | 0 |
| name | Vantablack VS-3 'Skin Job' |
| classification | Infiltration Platform — Wearable Exoskeleton |
| manufacturer | VANTABLACK OPTICAL SYSTEMS (COVERT DIVISION) |
| tier availability | Tier 5 — intelligence operations only |
| legality | Prohibited — classified as bodily autonomy violation |
| autonomy level | Handler-directed with autonomous behavioral correction |
| dimensions | Full-body coverage, 2mm thickness, conforms to wearer |
| weight | 0.8 kg |
| power source | Bioelectric harvesting from wearer's skin, indefinite operational life while worn |
| locomotion | Uses wearer's body — no independent locomotion |
| armament |
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| sensors |
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| countermeasures | Chemical solvents can dissolve the polymer bond (painful, damages skin). Electromagnetic disruption causes the suit to lock up (immobilizes the wearer). The most reliable detection method is close physical examination — the polymer layer changes skin texture slightly under magnification. The wearer themselves may be able to signal distress through micro-expressions the suit cannot fully control. |
| known deployments |
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| story hooks |
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| cultural context | The Skin Job is the automaton that makes people afraid of their own bodies. It represents the logical endpoint of control in GLMZ — not telling people what to do, but taking away their ability to do anything else. The three recovered operatives have become symbols of what the corponations are willing to do to their own people, and their rehabilitation struggles are a reminder that some damage cannot be undone. |