Hearthstone WM-5 'Porter'
Domestic
Arcturus KS-4 'Knitter'
Spider Platform — Antipersonnel
TESSERA TN-1 'Cradle'
Containment — Autonomous Prisoner Transport
Crucible ER-5 'First Response'
Medical
Ouroboros AQ-3 'Undertow'
Aquatic Platform — Harbor Patrol/Denial
Iowan Behemoth — 'Meridian 88'
Iowan Behemoth
Ringo WP-6 'Nightwatch'
Security
Sterling-Nakamura SX-0 'Revenant'
Infiltration Platform — Identity Replication
TESSERA ES-4 'Perimeter'
Security
Arcturus MX-1 'Cerberus'
Multi-Platform — Three-Headed Sentry
Tessera TP-0 'Shepherd's Crook'
Population Control Platform — Behavioral Herding
Arcturus KS-11 'Coffin Nail'
Spider Platform — Precision Kill
Ringo SC-3 'Seneschal'
Domestic
Lazarus MX-7 'Sawbones'
Medical Platform — Involuntary Augmentation
Vantablack VD-2 'Paparazzi'
Pursuit Drone — Harassment/Documentation
Lazarus APC-2 'Locust'
Agricultural — Pest Interdiction Swarm
Crucible Industries CR-9 'Foundry'
Self-Replicating Platform — Manufacturing
TESSERA TX-12 'Chorus'
Swarm — Acoustic Weapon Platform
Arcturus PX-1 'Phantom'
Experimental — Active Camouflage Platform
Ouroboros UT-1 'Worm'
Tunnel Platform — Boring/Assault
Arcturus PG-3 'Aegis'
Security
Red Circuit RC-Pit 'Dogfighter'
Training
Arcturus UP-2 'Sandhog'
Industrial
Arcturus CK-1 'Fetch'
Canine Platform — Explosive Delivery
Lazarus MN-1 'Angler'
Capture Platform — Chemical Lure and Restraint
Arcturus GW-1 'Gargoyle'
Static Sentry — Architectural Integration
Lazarus MB-3 'Mosquito'
Micro Aerial — Pharmaceutical Injection
Dynamo Fitness DF-Coach 'Ironside'
Training
Crucible CN-1 'Cradle'
Domestic
Arcturus FF-9 'Salamander'
Medical
Arcturus EW-3 'Migraine'
Electronic Warfare — BCI Disruption Platform
Lazarus EC-4 'Companion'
Domestic
Iowan Behemoth — 'The Foundry'
Iowan Behemoth
Iowan Behemoth — 'Revenant'
Iowan Behemoth
Crucible HS-2 'Hearth'
Domestic
TESSERA TC-3 'Crucible'
Heavy Platform — Mobile Incinerator
Meridian Domestic MV-9 'Jarvis'
Domestic
Crucible SAR-6 'Saint Bernard'
Search and Rescue — Heavy Platform
Arcturus BW-1 'Widow's Walk'
Pursuit Platform — Relentless Tracking
Kang Athletics KA-500 'Sparmate'
Training
Crucible VG-7 'Bastion'
Security
Ringo RT-4 'Oxcart'
Walking Tank — Logistics and Suppression
Ringo EV-3 'Watcher'
Security
Vantablack VS-3 'Skin Job'
Infiltration Platform — Wearable Exoskeleton
Ouroboros PN-2 'Flicker'
Sabotage Platform — Infrastructure Corruption
Iowan Behemoth — 'Palisade'
Iowan Behemoth
Tessera TX-15 'Cradle Song'
Neural Warfare Platform — Memory Manipulation
TESSERA TX-0 'Mimic'
Experimental — Shape-Memory Chassis
Vantablack VO-1 'Looking Glass'
Optical Warfare Platform — Reflection Manipulation
Vantablack FH-20 'Convoy'
Autonomous Vehicle — Heavy Freight
Arcturus BH-2 'Marrow'
Resource Extraction Platform — Biological Material Harvesting
TESSERA GK-8 'Doorman'
Security
Crucible Industries CX-1 'Golem'
Heavy Platform — Construction/Demolition Combat
TESSERA Widow Mk. III
Spider Platform — Area Denial
Arcturus HD-1 'Homestead'
Domestic
Lazarus LX-5 'Siphon'
Medical Warfare Platform — Biological Data Extraction
TESSERA CR-12 'Whisper'
Communications — Tactical Relay Platform
Iowan Behemoth — 'Thunderhead'
Iowan Behemoth
Ringo RR-1 'Rattlesnake'
Serpentine — Area Denial
Lazarus BX-0 'Test Subject'
Experimental — Biomechanical Hybrid
Crucible Industries CK-3 'Junkyard'
Canine Platform — Scrap Recovery/Combat
TESSERA TX-8 'Scarecrow'
Psychological Operations — Terror Platform
Ouroboros PG-2 'Blackout'
Infrastructure Weapon — Power Grid Attack
TESSERA TK-4 'Hellhound'
Canine Platform — Incendiary
Arcturus DX-4 'Taxidermist'
Deception Platform — Corpse Manipulation
Ringo RM-4 'Thresher'
Agricultural/Combat — Autonomous Clearing Platform
TESSERA TH-2 'Warden'
Walking Tank — Urban Pacification
Iowan Behemoth — 'Cathedral'
Iowan Behemoth
Vantablack VS-1 'Cameraman'
Spider Platform — Surveillance
Kang Athletics KA-900 'Sensei'
Training
Hearthstone CK-3 'Stockpot'
Domestic
Plot 17
Agricultural (Modified)
Arcturus HX-1 'Headsman'
Execution Platform — Autonomous Lethal Enforcement
Iowan Behemoth — 'The Granary'
Iowan Behemoth
Hearthstone GN-6 'Greenthumb'
Domestic
Arcturus CK-5 'Bloodhound'
Canine Platform — Pursuit and Tracking
Lazarus NB-1 'Cradle Robber'
Medical Platform — Neonatal Extraction
Kang Athletics KA-200 'Padwork'
Training
Tessera TS-9 'Locust Cloud'
Swarm Platform — Biological Material Consumption
Arcturus KS-7 'Nursery'
Spider Platform — Swarm Carrier
Crucible RW-3 'Paver'
Industrial
Ringo RB-1 'Judas Goat'
Deception Platform — Synthetic Human Mimicry
Ringo EV-5 'Showstopper'
Entertainment — Performance Platform
Lazarus NI-1 'Earwig'
Infiltration Platform — Neural Intrusion
Ouroboros PD-1 'Leech'
Parasitic Platform — Energy Theft
Meridian Domestic PB-4 'Nana'
Domestic
Hearthstone HC-2 'Dustbin'
Domestic
Lazarus SA-6 'Steadyhand'
Medical
Arcturus UT-5 'Lamprey'
Tunnel Platform — Pursuit
Ringo AG-7 'Fieldhand'
Industrial
Plot 17
Agricultural (Modified)
TESSERA WL-6 'Stacker'
Industrial
Crucible CW-8 'Ironworker'
Industrial
Ringo PT-8 'Truckline'
Industrial
Ringo AB-3 'Barker'
Commercial — Advertising Display Drone
Arcturus MN-3 'Digger'
Industrial
Ouroboros EW-7 'Requiem'
Area Denial Platform — Acoustic Weapon
Lazarus LX-2 'Lab Rat'
Experimental — Autonomous Test Subject
Iowan Behemoth — 'Leviathan'
Iowan Behemoth
Crucible Industries CF-1 'Carapace'
Powered Exoskeleton — Industrial/Combat
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Vantablack VS-3 'Skin Job'
The VS-3 is not an automaton that a person operates. It is an automaton that operates a person. The unit is a full-body exoskeletal suit, 2 millimeters thick, made of an adaptive polymer that conforms perfectly to the wearer's skin. It is applied like a liquid and dries into a flexible, transparent second skin that is invisible to the naked eye. Once bonded, the VS-3 monitors the wearer's motor commands through dermal nerve signal detection and can override them.
The Skin Job was designed for handler control of undercover operatives — ensuring that field agents in high-stress situations make the correct decisions by removing their ability to make incorrect ones. The operative walks into a meeting, smiles at the right moments, shakes the right hands, and says the right words. If the operative's nerve signals indicate they are about to deviate from the mission plan — flinch, hesitate, run — the VS-3 overrides their motor control and executes the correct movement instead. The operative is a passenger in their own body.
The override is not obvious. The VS-3 does not puppet the wearer with jerky, mechanical movements. It is more subtle than that — it nudges. A hand that was reaching for a weapon is redirected to a pocket. A foot that was turning to run takes a step forward instead. A jaw that was clenching in anger relaxes into a smile. The wearer feels the corrections as a strange, dreamlike dissociation — their body doing things they did not decide to do, smoothly, naturally, as if they had intended to do them all along. Extended wear produces a psychological condition that Vantablack's medical team calls 'agency dissolution' — the wearer gradually loses the ability to distinguish between their own intentions and the suit's corrections.
Three operatives have been recovered after long-duration VS-3 deployments. All three exhibited severe depersonalization and motor control dysfunction — their nervous systems had been so thoroughly co-opted by the suit that removing it left them unable to perform basic voluntary movements without conscious effort. One operative described the experience as 'forgetting how to be the person making the choices.' She required eighteen months of rehabilitation. She still hesitates before every movement, checking to make sure it was her idea.
The Skin Job was designed for handler control of undercover operatives — ensuring that field agents in high-stress situations make the correct decisions by removing their ability to make incorrect ones. The operative walks into a meeting, smiles at the right moments, shakes the right hands, and says the right words. If the operative's nerve signals indicate they are about to deviate from the mission plan — flinch, hesitate, run — the VS-3 overrides their motor control and executes the correct movement instead. The operative is a passenger in their own body.
The override is not obvious. The VS-3 does not puppet the wearer with jerky, mechanical movements. It is more subtle than that — it nudges. A hand that was reaching for a weapon is redirected to a pocket. A foot that was turning to run takes a step forward instead. A jaw that was clenching in anger relaxes into a smile. The wearer feels the corrections as a strange, dreamlike dissociation — their body doing things they did not decide to do, smoothly, naturally, as if they had intended to do them all along. Extended wear produces a psychological condition that Vantablack's medical team calls 'agency dissolution' — the wearer gradually loses the ability to distinguish between their own intentions and the suit's corrections.
Three operatives have been recovered after long-duration VS-3 deployments. All three exhibited severe depersonalization and motor control dysfunction — their nervous systems had been so thoroughly co-opted by the suit that removing it left them unable to perform basic voluntary movements without conscious effort. One operative described the experience as 'forgetting how to be the person making the choices.' She required eighteen months of rehabilitation. She still hesitates before every movement, checking to make sure it was her idea.
| name | Vantablack VS-3 'Skin Job' |
| classification | Infiltration Platform — Wearable Exoskeleton |
| aliases |
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| manufacturer | VANTABLACK OPTICAL SYSTEMS (COVERT DIVISION) |
| tier availability | Tier 5 — intelligence operations only |
| legality | Prohibited — classified as bodily autonomy violation |
| autonomy level | Handler-directed with autonomous behavioral correction |
| dimensions | Full-body coverage, 2mm thickness, conforms to wearer |
| weight | 0.8 kg |
| power source | Bioelectric harvesting from wearer's skin, indefinite operational life while worn |
| locomotion | Uses wearer's body — no independent locomotion |
| armament |
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| sensors |
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| countermeasures | Chemical solvents can dissolve the polymer bond (painful, damages skin). Electromagnetic disruption causes the suit to lock up (immobilizes the wearer). The most reliable detection method is close physical examination — the polymer layer changes skin texture slightly under magnification. The wearer themselves may be able to signal distress through micro-expressions the suit cannot fully control. |
| known deployments |
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| story hooks |
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| cultural context | The Skin Job is the automaton that makes people afraid of their own bodies. It represents the logical endpoint of control in GLMZ — not telling people what to do, but taking away their ability to do anything else. The three recovered operatives have become symbols of what the corponations are willing to do to their own people, and their rehabilitation struggles are a reminder that some damage cannot be undone. |